<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://community.gencon.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title /><link>http://community.gencon.com/blogs/</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>Almost recovered, and my haul from Indy</title><link>http://community.gencon.com/blogs/pmd/archive/2008/08/22/almost-recovered.aspx</link><pubDate>Fri, 22 Aug 2008 23:54:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:204672</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Well, we&amp;#39;re back in the office now, or at least most of us are - some staff members have taken advantage of the lull in the office immediately after Indy so take a quick vacation and visit friends and family. Until our pallets (where most of our paperwork and notes from the show were packet up) from Indianapolis arrive, we&amp;#39;re kind of in a holding pattern. Then we&amp;#39;ll dive into wrapping up the show and getting geared up for 2009.&lt;/p&gt;&lt;p&gt;Until then, though, we&amp;#39;re resting up, relaxing and recovering from our mad dash to the show. What have I been doing? Flipping through the books I picked up at the show.&lt;/p&gt;&lt;p&gt;I was able to snag a copy of the much sought-after &lt;i&gt;&lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/218287200"&gt;Forgotten Realms Campaign Guide&lt;/a&gt;&lt;/i&gt; and it looks pretty cool, though what I&amp;#39;m&lt;i&gt; really&lt;/i&gt; waiting for is the player&amp;#39;s companion - I want character options. In other D&amp;amp;D news, I got a physical copy of the hard-to-find &lt;a href="http://paizo.com/pathfinder"&gt;Pathfinder BETA playtest&lt;/a&gt;. It&amp;#39;s available free online in PDF format, but the physical printing sold out incredibly fast at Gen Con and Paizo&amp;#39;s new Pathfinder Society organized play program had an amazing launch. &lt;/p&gt;&lt;p&gt;I didn&amp;#39;t just pick up D&amp;amp;D stuff, though, another of my favorite games (&lt;a href="http://www.shadowrun4.com/"&gt;&lt;i&gt;Shadowrun&lt;/i&gt;&lt;/a&gt;) had a few new releases I grabbed: &lt;i&gt;Unwired&lt;/i&gt; and the &lt;i&gt;Runner&amp;#39;s Companion&lt;/i&gt;. I was also able to finally find a copy of&lt;i&gt; &lt;a href="http://www.cthulhutech.com/"&gt;CthulhuTech&lt;/a&gt;&lt;/i&gt;, something I&amp;#39;d been trying to hunt down since &lt;i&gt;last&lt;/i&gt; year&amp;#39;s Gen Con. As an added bonus, I got the new, prettier printing and got the author to sign it. &lt;/p&gt;&lt;p&gt;Another hard-to-find book I managed to track down was &lt;a href="http://www.delta-green.com/dgeo/"&gt;&lt;i&gt;Delta Green: Eyes Only&lt;/i&gt;&lt;/a&gt;, a reprinting of the older &lt;i&gt;Delta Green&lt;/i&gt; chap-book-things with some additional content. I was only able to get the softcover edition, though. I think I&amp;#39;ll need to pre-order their next book if I want one of their super-low print run hardcovers. &lt;/p&gt;&lt;p&gt;Fantasy Flight had a new RPG at the show: &lt;a href="http://www.animarpg.com/"&gt;&lt;i&gt;Anima&lt;/i&gt;&lt;/a&gt;. I&amp;#39;ve seen the card game and miniatures game floating around but had no information on it, but when I was told that it was an anime-styled RPG by way of Spain, I knew I had to at least check it out. I also picked up a starter set for the pre-painted miniatures game &lt;a href="http://www.fantasyflightgames.com/confrontation/"&gt;&lt;i&gt;Confrontation&lt;/i&gt;&lt;/a&gt; so I could finally check that out and see how it plays.&lt;br /&gt;&lt;br /&gt;It wasn&amp;#39;t all news stuff that I picked up, though. I also got some older White Wolf books I&amp;#39;d been meaning to pick up for a while, &lt;a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=902"&gt;&lt;i&gt;Requiem for Rome&lt;/i&gt;&lt;/a&gt; and&lt;i&gt; &lt;a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=905"&gt;Fall of the Camarilla&lt;/a&gt;&lt;/i&gt;. I&amp;#39;ve been itching to run a &lt;i&gt;Vampire&lt;/i&gt; game again and I&amp;#39;m hoping the historical Rome setting will lure some of my friends away from D&amp;amp;D long enough for them to realize they can enjoy another game too. &lt;/p&gt;&lt;p&gt;I grabbed a handful of indie games that looked interesting for a friend, picking up &lt;a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16664"&gt;&lt;i&gt;3:16&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.memento-mori.com/darkpages/"&gt;&lt;i&gt;Darkpages&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.flamesrising.com/hot-war-preview/"&gt;&lt;i&gt;Hot War&lt;/i&gt;&lt;/a&gt;. They all looked pretty cool and came highly recommended from Mssrs. Hite and Sorenson. I also grabbed 2 copies of Hite&amp;#39;s &lt;i&gt;Tour de Lovecraft&lt;/i&gt; (one for me and one for another friend).&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I did have one thing I &lt;i&gt;wasn&amp;#39;t&lt;/i&gt; able to get, annoyingly. The &lt;a href="http://www.maidrpg.com/"&gt;&lt;i&gt;Maid RPG&lt;/i&gt;&lt;/a&gt; was apparently pretty popular, &amp;#39;cause when I finally found it on Sunday it was sold out. Frustrating. It&amp;#39;s supposed to be the first Japanese RPG translated into English and I&amp;#39;m curious to check it out (and anxious for the other Japanese RPG in process - &lt;a href="http://www.tenra-rpg.com/"&gt;&lt;i&gt;Tenra Bansho Zero&lt;/i&gt;&lt;/a&gt;).&lt;/p&gt;&lt;p&gt;So I just wanted to pop on and pimp some games I was able to grab at the show. Next time I&amp;#39;ll try to give some of my impressions on how Indy ran this year, and maybe a few things I want to try differently next time. &lt;br /&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=204672" width="1" height="1"&gt;</description></item><item><title>Finally arrived in Indy</title><link>http://community.gencon.com/blogs/pmd/archive/2008/08/10/finally-arrived-in-indy.aspx</link><pubDate>Mon, 11 Aug 2008 05:30:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:201210</guid><dc:creator>Derek Guder</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Well, I&amp;#39;m &lt;em&gt;finally&lt;/em&gt; here on site. After a cascading flight delay in Seattle, I&amp;#39;ve arrived something like 6, 7 hours later than I had originally planned. My head&amp;#39;s stuffy with that feeling like you just got blind-sided by a big truck who ran off with a whole day and you have no idea where it went.&lt;/p&gt;
&lt;p&gt;I was hoping to have a chance to write something actually useful tonight before I went to bed, but that ain&amp;#39;t gonna happen. I&amp;#39;ve already stayed up too late answering emails. I&amp;#39;ve got meetings way too early tomorrow.&lt;/p&gt;
&lt;p&gt;I&amp;#39;ll try to post something Monday night. Is anyone still around then? It&amp;#39;s hard to tell, sometimes. I leave so early for the show it&amp;#39;s easy to forget that Gen Con isn&amp;#39;t a 10-day event for everyone else.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=201210" width="1" height="1"&gt;</description></item><item><title>The Eleventh Hour</title><link>http://community.gencon.com/blogs/pmd/archive/2008/04/18/the-eleventh-hour.aspx</link><pubDate>Sat, 19 Apr 2008 05:20:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:177658</guid><dc:creator>Derek Guder</dc:creator><slash:comments>3</slash:comments><description>&lt;p&gt;It&amp;#39;s been a bit from my last post. But I&amp;#39;ve got an excuse called &lt;a href="http://community.gencon.com/files/24/default.aspx"&gt;event review and placement for over 4500 events&lt;/a&gt;. I know I might sound like a broken record, but it&amp;#39;s &lt;i&gt;insane&lt;/i&gt; that actual event placement is &lt;i&gt;already &lt;/i&gt;done for almost all events. It may not seem that awesome on the outside but it puts me months ahead of the ball...&lt;/p&gt;&lt;p&gt;Anyway, it&amp;#39;s been a long night. Bear with me. My dinner was a Butterfinger ice cream bar, a box of nasty-tasting &amp;quot;citrus twist&amp;quot; tic-tacs and a bottle of apple juice. Oh, and some Smartfood popcorn.&lt;br /&gt; &lt;/p&gt;&lt;p&gt;Why am I still here? Well there&amp;#39;s this little thing called &amp;quot;event registration&amp;quot; happening on Sunday. Maybe you&amp;#39;ve heard of it. Even though the &amp;quot;final&amp;quot; event catalog was released late on Wednesday there was still plenty to do: there were last-minute submission to go through (like stuff from WizKids), events that had been returned for correction, and generally lots of little bits here and there that needed to be patched up. Events that had slipped through the cracks and hadn&amp;#39;t been made active yet. I think I&amp;#39;ve taken care of most of them and I&amp;#39;ve urged EOs/GMs to take another look at their events and make sure everything is in order.&lt;/p&gt;&lt;p&gt;The event catalog is effectively &amp;quot;complete.&amp;quot; I say effectively because stuff is going to be added right up until the last minute, I&amp;#39;m sure, and because there are some large gaps from companies that have not submitted their events to me for review - but it&amp;#39;s got everything that came in before the deadline and it&amp;#39;s about as &amp;quot;final&amp;quot; as it&amp;#39;s going to get before event submission goes live. If it&amp;#39;s not in the list now, then it wasn&amp;#39;t submitted and I just won&amp;#39;t have time to process anything else that comes in at this point.&lt;/p&gt;&lt;p&gt;At this point it&amp;#39;s starting to almost feel like the night before Christmas. Except I&amp;#39;ve got another whole day to wait.And my presents will all be phone calls from frustrated attendees who run into some problem during registration.&lt;/p&gt;&lt;p&gt;I also went through and added GM badges for everyone who submitted badge requests forms so that they could go buy tickets on Sunday. That was nice and smooth. I think people might actually &lt;i&gt;get&lt;/i&gt; it this year.&lt;/p&gt;&lt;p&gt;I even managed to put up the tentative Wednesday events. I had been planning on dealing with those &lt;i&gt;after&lt;/i&gt; event registration when I could confirm specific locations, but people wanted &amp;#39;em up earlier and &lt;i&gt;most&lt;/i&gt; of them were pretty much good to go. We&amp;#39;ll still need to have another post explaining/promoting that someone soon.&lt;/p&gt;&lt;p&gt;There is such a &lt;i&gt;huge&lt;/i&gt; weight off my shoulders now that this is done. I can actually go back to doing anything &lt;i&gt;other&lt;/i&gt; than event review/placement. You know, like the &lt;i&gt;rest&lt;/i&gt; of my job. My pet projects of anime, film and video games need some attention.&lt;/p&gt;&lt;p&gt;But for now, I think it&amp;#39;s time to head home and try to relax a bit tomorrow (except I think I&amp;#39;m spending much of it helping a friend move...). Man, it&amp;#39;s &lt;i&gt;so cold in this office at night...&lt;/i&gt; &lt;br /&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=177658" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday+gaming/default.aspx">Wednesday gaming</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+catalog/default.aspx">event catalog</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday/default.aspx">Wednesday</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+registration/default.aspx">event registration</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>The event catalog previews</title><link>http://community.gencon.com/blogs/pmd/archive/2008/04/04/the-event-catalog-previews.aspx</link><pubDate>Fri, 04 Apr 2008 23:04:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:175109</guid><dc:creator>Derek Guder</dc:creator><slash:comments>10</slash:comments><description>&lt;p&gt;So the event placement process continues. I&amp;#39;m still neck-deep in reviewing and placing events. Just about everything from cycle 1 is done, but I need to get through cycles 2 and 3 in about a week or so. Should be fun. &lt;/p&gt;&lt;p&gt;The whole process has been very different this year. In the past we&amp;#39;ve reviewed all the events in a big batch just prior to event registration and didn&amp;#39;t place them until later, when locations needed to be prepared for the program guide. This time, we&amp;#39;re trying to get confirmed locations for everything for eache event before we make it public and viewable to attendees. It&amp;#39;s an amazing feeling to be taking care of a lot of this &lt;i&gt;now&lt;/i&gt; instead of a few months down the road, but I&amp;#39;ve had to take a closer look at a the space we assign events to be as efficient as possible. That can slow things down - and make me worried when it seems like I&amp;#39;m able to fit more events in half the space we used last year (hey TCG and LRP event organizers - check your space assignments for me, would ya?).&lt;/p&gt;&lt;p&gt;The other totally new things we&amp;#39;ve been doing is releasing event details as we are able to confirm them. Every year, lots of people ask for event details earlier so they can pour over them and plan out their schedule. We also wanted to try get people to visit the site more often and kind of ramp up the excitement for the show, so we figured we would release incremental event updates, weekly batches of the events we were able to go through and review. That has caused its own problems and confusions, though, as many attendees have searched online or downloaded the event charts and are worried when they don&amp;#39;t see what they were looking for.&lt;/p&gt;&lt;p&gt;We&amp;#39;ve tried to clearly explain that more events are continually added and that the list wasn&amp;#39;t final by any means but it still caused a lot of confusion and concern. It&amp;#39;s kind of catch-22 - we want to release events but we don&amp;#39;t want to cut off event submission any earlier and if we release only blocks of events not everyone is going to be aware that it isn&amp;#39;t complete. Not everyone floats around the forums or sees the explanation/warning text.&lt;/p&gt;&lt;p&gt;So it&amp;#39;s a tough question. I just wanted to vent about it a bit (do me a favor and if you see someone asking that question, remind &amp;#39;em the event list is always changing) and start y&amp;#39;all thinking about it. What&amp;#39;s the best way to get events out to everyone? Is piecemeal better? Should there be fewer chunks? Is it better to just have one big dump before event registration?&lt;/p&gt;&lt;p&gt;Obvsiously it&amp;#39;s too late to change things for &lt;span style="font-style:italic;"&gt;this&lt;/span&gt; year and I&amp;#39;m not promising that we&amp;#39;ll be able to make any big changes next year either, but I just want to ask people to take a moment and think about what might be the best way to release event details. But not just the best way for &lt;span style="font-style:italic;"&gt;you&lt;/span&gt; to get the details, but the best way for everyone: for the EOs and GMs who want more time to submit everything, the attendees who want to get all the confirmed details ASAP, &lt;span style="font-style:italic;"&gt;and&lt;/span&gt; for the poor Gen Con staff that needs to wade through everything to get it ready for public consumption.&lt;/p&gt;&lt;p&gt;Ponder that for a bit and get back to me. I&amp;#39;m sure someone out there can think of a Better Way.&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=175109" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+registration/default.aspx">event registration</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/feedback/default.aspx">feedback</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/viewing+events/default.aspx">viewing events</category></item><item><title>The first batch of event locations are released months early!</title><link>http://community.gencon.com/blogs/pmd/archive/2008/03/16/the-first-batch-of-event-locations-are-released-months-early.aspx</link><pubDate>Sun, 16 Mar 2008 21:50:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:172163</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Every year people ask for event details to be released earlier and this year we have to keep a much tighter eye on space, so we tried to kill several birds with one stone by kinda of combining event review with event placement and just try to take care of all of it much earlier than we have in the past. That&amp;#39;s what most of the point of those event cycles were - to get people to submit event data much earlier so we could go through everything and release event details sooner. Looks like it&amp;#39;s working so far...&lt;/p&gt;&lt;p&gt;I spent much of the week placing more than 1000 RPGs. My Sunday was eaten up banging my head into Excel trying to do fancy stuff and making no progress so I just gave up and went with a simpler method, but that still kept me in the office past midnight on Tuesday. It&amp;#39;s quite a feeling now that it&amp;#39;d done, though. This is something that we would usually be doing months down the road on a much tighter schedule. Having it done now (and having a realistic view of our current space usage in the RPG rooms) and being able to clear up any placement issues with groups and companies &lt;i&gt;now&lt;/i&gt; is going to be a huge weight off my shoulders down the line.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not done, though, of course - I just finished the RPGs. I still have to go through LRPs, TCGs, and miniatures. At least I don&amp;#39;t have to worry about boardgames and seminars/workshops. Still gotta work on my anime, film and video game stuff too... &lt;/p&gt;&lt;p&gt;But anyway, as I mentioned at the start, the &lt;a href="http://community.gencon.com/forums/t/14902.aspx"&gt;&lt;i&gt;first&lt;/i&gt; batch of event locations are done&lt;/a&gt; and you can view them by searching within the registration system or &lt;a href="http://community.gencon.com/files/24/default.aspx"&gt;downloading our usual Excel charts&lt;/a&gt;. I&amp;#39;ve only bothered to put up the overall charts - once we&amp;#39;ve gone through more events I&amp;#39;ll break it out into the individual day and event type files (but you can do that yourself in Excel anyway - filters are your friend).&lt;/p&gt;&lt;p&gt;Please remember that the list if neither final nor complete - this is only the first cycle of a single event type. There are still cycles 2 and 3 as well as all the other games out there. If you don&amp;#39;t see what you&amp;#39;re looking for yet, check back later or - better yet - send a message to your favorite publisher/gaming group to ask about their plans for the show.&lt;/p&gt;&lt;p&gt;We&amp;#39;ll be releasing updates as frequently as we can, and I&amp;#39;ll try to give everyone a heads-up when a big batch of new events have gone live.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Now I want to share what might be the coolest event I&amp;#39;ve come across so far:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;RPG01232 - Now We&amp;#39;re Troubleshooting with Portals - Paranoia, XP edition - Fantasy Aspirations - Friday 9 pm - 3 hours &lt;/p&gt;&lt;p&gt;Good news citizen! Your permanent record and behavioral log have pre-selected you for exciting and glorious service to The Computer! You will be joining other candidates just like you as you form a brand new troubleshooter team. Just one thing: you are to receive a highly experimental device that will allow for instant transportation across space. do not let it fall into commie mutant traitor hands! Do what you must, because you can.&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;It&amp;#39;s one of those wonderful gaming mash-ups that are just so perfect you have to wonder how come no one did it before. &lt;i&gt;Paranoia&lt;/i&gt; and&lt;i&gt; Portal&lt;/i&gt; were clearly &lt;i&gt;made&lt;/i&gt; for each other. The cake is a lie! The cake is a lie!&lt;br /&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=172163" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+catalog/default.aspx">event catalog</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>What I remember from the blur of event review</title><link>http://community.gencon.com/blogs/pmd/archive/2008/03/07/what-i-remember-from-the-blur-of-event-review.aspx</link><pubDate>Fri, 07 Mar 2008 23:24:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:171220</guid><dc:creator>Derek Guder</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;No event placement update this week yet - expect a huge dump next week, though. Big stuff, I hope. I&amp;#39;ve got my fingers crossed.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This week, though, I figured I&amp;#39;d give a few quick examples of games that caught my attention during the review process. This is hugely slanted towards RPG and is totally influenced by my personal idiosyncratic taste in games, but basically it&amp;#39;s a quick list of the games I&amp;#39;d be registering for if I had any free time at the con.&lt;/p&gt;&lt;p&gt;I used to wait until the show itself to figure out what games I would play (mainly because I&amp;#39;d spend most of my time running games and would rarely end up with time for a con game anyway). I&amp;#39;d grab a program book and just go through circling everything that looked interesting, then I&amp;#39;d see if I could fit it into my schedule.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;First off, I&amp;#39;m gonna say I&amp;#39;d be most excited about playing &lt;i&gt;Dungeons &amp;amp; Dragons &lt;/i&gt;4th edition. I used to be a hard-core &lt;i&gt;D&amp;amp;D&lt;/i&gt; hater but my friends eventually got me fully invested in 3E. I&amp;#39;ve played a brief sample of 4th and everything I&amp;#39;ve heard about it damn near perfect - so I can&amp;#39;t wait for that and I&amp;#39;m glad to see a fair number of people have already submitted 4E games.&lt;/p&gt;&lt;p&gt;There are also a number of other games I&amp;#39;d love to try out in the convention environment: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Rain of Fire and Catalyst Game Labs are both running a ton of &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Shadowrun 4th edition&lt;/span&gt;&lt;/span&gt; games and I &lt;span style="font-style:italic;"&gt;still&lt;/span&gt; haven&amp;#39;t had a chance to really try it out.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Warhammer 40,000: Dark Heresy&lt;/span&gt;&lt;/span&gt; also looks very interesting, though I&amp;#39;m much more into the background and the world than the system. I had an... &lt;span style="font-style:italic;"&gt;interesting &lt;/span&gt;experience with &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Warhammer Fantasy Roleplay&lt;/span&gt;&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;I&amp;#39;ve always had a soft spot for &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Vampire&lt;/span&gt;&lt;/span&gt; and the &lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;World of Darkness &lt;/span&gt;&lt;/span&gt;so I like it when I come across those submissions too. I&amp;#39;d like to see someone running &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Wraith&lt;/span&gt;&lt;/span&gt; or &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Mage: The Ascension&lt;/span&gt;&lt;/span&gt; using the new rules set.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;As for specific games.. let&amp;#39;s see...&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;Infinite Imaginations is running 2 RPGs (RPG00902 and RPG00903) using the &lt;span style="font-weight:bold;font-style:italic;"&gt;Hero System&lt;/span&gt; based on the Sci-Fi Channel miniseries &lt;span style="font-style:italic;"&gt;The Lost Room&lt;/span&gt;. I&amp;#39;ve never messed around with &lt;span style="font-weight:bold;font-style:italic;"&gt;Hero&lt;/span&gt;, but the show was &lt;span style="font-style:italic;"&gt;great&lt;/span&gt;.&lt;/li&gt;&lt;li&gt;An independent GM (James Blaze) is running a &lt;span style="font-weight:bold;font-style:italic;"&gt;Dune&lt;/span&gt; game (RPG00629) that promises some intrigude: &lt;span style="font-style:italic;"&gt;House Olin hosts a planet wide celebration and trade delegation every 10 years. Only 5 major houses are invited to determine which house will be given trading rights with House Olin. House Adici is sending delegates to negotiate in their interest. They bring a gift of a 1200 year old kindjal blade that was used to assassinate an ancestor of Olin&amp;#39;s current Viscount. The assassin was from House D&amp;#39;murjzin. A rival house of Adici&amp;#39;s at the delegation.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style:italic;"&gt;&lt;/span&gt;Ron McClung submitted a game that&amp;#39;s short on details&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; (the description is just &amp;quot;&lt;span style="font-style:italic;"&gt;Players investigate the disappearance of a Hawkwood noble thought lost to the jaws of a space kraken.&lt;/span&gt;&amp;quot;) but it&amp;#39;s &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Fading Suns&lt;/span&gt;&lt;/span&gt; and that&amp;#39;s always worth a look.&lt;/li&gt;&lt;li&gt;Infinite Imagionations is also running an &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Inspectres&lt;/span&gt;&lt;/span&gt; game (RPG00884 Things That Go Bump in the Night &lt;span style="font-style:italic;"&gt;Thump! Thump! What could be making that noise in old Ms. Richardson&amp;#39;s house? It&amp;#39;s up to you and your team of investigators to find out. Inspectres is player driven storytelling, rules light, with role playing &amp;amp; fun emphasized. &amp;quot;We fight the forces of darkness, so you don&amp;#39;t have to!&amp;quot;&lt;/span&gt;), which is something any fan of indie-type games should not miss.&lt;/li&gt;&lt;li&gt;One of my favorite games of all time is &lt;span style="font-weight:bold;font-style:italic;"&gt;Nobilis&lt;/span&gt;, even if I&amp;#39;ve never been able to get enough people together to finally pull it off. 13 Oak Lane Productions is running 2 sessions of it over the weekend (RPG00593 &amp;amp; RPG00596, Pandora&amp;#39;s Key &amp;quot;&lt;span style="font-style:italic;"&gt;They say that Pandora&amp;#39;s Box contained all the woes and evils of the world, and until they were released, Man lived in a golden age of glory. What if someone simply closed the lid again? Could humanity survive in a perfect world? Betrayal and mystery lurk on every side, and the fate of all the worlds rests in the hands of the Sovereign Powers. (Pre-generated characters only.)&lt;/span&gt;&amp;quot;). I can&amp;#39;t recommend &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Nobilis&lt;/span&gt;&lt;/span&gt; highly enough for anyone who likes their RPGs a bit werid and pseudo-philosophy/metaphysics heavy.&lt;/li&gt;&lt;li&gt;My other favorite game is probably &lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Unknown Armies&lt;/span&gt;&lt;/span&gt; and as luck would have it, there are two sessons of that submitted so far by Todd Furler (RPG01341 &amp;amp; RPG01342, A Hole in the World, &amp;quot;&lt;span style="font-style:italic;"&gt;Victor Kjeldsen always gets what he wants. Always. Now he wants the only thing you can&amp;#39;t do without&lt;/span&gt;.&amp;quot;). It&amp;#39;s an amazing, flexible game - another good game for those who like to idly ponder metaphysical symbolism as much as they like to shoot bad guys.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So those are some of the RPGs that caught my attention, mainly because they happened to be games I already have a knee-jerk pre-disposition to love &amp;#39;em anyway. I wasted &lt;span style="font-style:italic;"&gt;way&lt;/span&gt; too much time with my old gaming group pouring through some of those gems and it always warms my heart to see &amp;#39;em come up again. It can be very hard to find people who have read &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Nobilis&lt;/span&gt;&lt;/span&gt; or &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Blue Planet&lt;/span&gt;&lt;/span&gt; and even harder to get enough of &amp;#39;em to play it. One of the things I&amp;#39;d always loved about cons in general and Gen Con in specific was that you could almost always count on at least &lt;span style="font-style:italic;"&gt;one&lt;/span&gt; session of even the weirdest game.&lt;/p&gt;&lt;p&gt;So gimme more of that, folks - more weird games, and more old games brought back! Let&amp;#39;s see some more &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Planescape&lt;/span&gt;&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Dark Sun&lt;/span&gt;&lt;/span&gt; stuff in the new 4th edition rules. Play around with stuff and indulge in those games you never get to play at home, for whatever reason.&lt;/p&gt;&lt;p&gt;That&amp;#39;s what Gen Con&amp;#39;s for.&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=171220" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/favorites/default.aspx">favorites</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/RPGs/default.aspx">RPGs</category></item><item><title>Short and sweet - prepping for event placement</title><link>http://community.gencon.com/blogs/pmd/archive/2008/02/29/short-and-sweet-prepping-for-event-placement.aspx</link><pubDate>Fri, 29 Feb 2008 23:17:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:170284</guid><dc:creator>Derek Guder</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Let&amp;#39;s try something shorter and simpler this time around. Maybe I can keep up with that a bit better.&lt;/p&gt;&lt;p&gt;So I&amp;#39;ve spent pretty much the entire week wrestling around in Excel, making the new event grid for 2008 that we use to place all the events. Yup - the magic happens in Excel. You submit your events via the system, we review &amp;#39;em in the system, export to Excel and to do a ton of visual manipulation of tables and schedules, then manually create another Excel file to export back into the system with location information. It&amp;#39;s a prety involved process that involves lots of copying-and-pasting merged cells.  &lt;/p&gt;&lt;p&gt;This year I&amp;#39;ve taken it upon myself to try to improve scheduling and space management by creating an Excel file with some additional functionality, allowing for filtering and making it a bit easier on the eyes, as well as adding in some additional information for reference. I spent Monday and much of Tuesday figuring out how to format and arrange data so Excel would know what to do, then the rest of Tuesday and Wednesday was spent putting all of our space details into the structure - and then double-checking everything to varify contractual confirmation. Still need some tables counts for some rooms, but it&amp;#39;s largely done.&lt;/p&gt;&lt;p&gt;I&amp;#39;ve already put in some of the major events and tested the functionality with chunks of last year&amp;#39;s schedule and the more I use this new form, the more I like it. I think it&amp;#39;ll make this whole placement and space management process easier, especially when combined with how much earlier we&amp;#39;re going through all this - which is especially important because I&amp;#39;m fully confident that we&amp;#39;ll need whatever help we can get in dealing with the space crunch this coming year.&lt;/p&gt;&lt;p&gt;I&amp;#39;ll prolly spend a fair amount of my weekend reviewing the last batch of events that came in just before the deadline for cycle 1 event submission and then starting to place them. What does that mean? Well, aside from some extra-curricular work for me, it means that we &lt;span style="font-style:italic;"&gt;should&lt;/span&gt; be able to release event information much, much earlier than we have in the past - and not just &lt;span style="font-style:italic;"&gt;what&lt;/span&gt; events are happening but also &lt;span style="font-style:italic;"&gt;where&lt;/span&gt; they are going to be held. Further, we won&amp;#39;t be dumping all the events on you at once, but instead will be rolling out approved and placed events as they are confirmed. We&amp;#39;ll have more details on that as it gets closer to actually happening, but I figured I&amp;#39;d give everyone a sneak-preview-heads-up-insider-info-hint at what we have planned.&lt;/p&gt;&lt;p&gt;Next week&amp;#39;s blog post should be after I&amp;#39;ve placed the bulk of events, so I&amp;#39;ll try to give some insight into how quickly space is going.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=170284" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>Event submission has begun!</title><link>http://community.gencon.com/blogs/pmd/archive/2008/02/15/event-submission-has-begun.aspx</link><pubDate>Sat, 16 Feb 2008 01:01:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:167920</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>




&lt;p class="MsoNormal"&gt;Event submission began on February 3&lt;sup&gt;rd&lt;/sup&gt; and in
almost 2 weeks we’ve already received more than 1300 events. It looks like our
new cyclical event review and placement schedule has really worked at getting
people to submit events earlier this year. I don’t have the numbers on hand,
but I’m almost positive that it took us more than 6 weeks to get to this point
last year.&lt;/p&gt;









&lt;p class="MsoNormal"&gt;&lt;br&gt;Don’t know what I’m talking about? Confused by “cyclical
event review and placement cycles”? Wondering why so many other people
submitted their events early? You might want to take a closer look at the &lt;a href="http://community.gencon.com/files/folders/pmg/entry81972.aspx"&gt;Event Host
Policy&lt;/a&gt; (and &lt;a href="http://community.gencon.com/forums/thread/162840.aspx"&gt;this
forum post explaining the submission process&lt;/a&gt;).&lt;/p&gt;&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I’ve spent the past week reviewing almost all of those
events. In fact, I spent all day yesterday reading events while listening to &lt;a href="http://blog.wfmu.org/freeform/2006/05/stairways_to_he.html"&gt;101 different
cover versions of “Stairway to Heaven.”&lt;/a&gt; &lt;span&gt;&amp;nbsp;&lt;/span&gt;It made for quite the surreal experience.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br&gt;A lot of events have come in already but I wanted to take a
quick moment to go over some common mistakes and give some quick tips.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Changes to item… &amp;amp; Returned for Correction&lt;/h1&gt;First off it should be understood that I have to make minor
(or not so minor) tweaks to a fairly large number of events. When I go through
and review events, I’m basically checking three things:&lt;ol&gt;&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;"&gt; 
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Is everything filled out properly? &lt;br&gt;
Are all right fields filled in the right way? Is round 1 of a tournament an
entry round and is the final round advancement-only? Did you fill out your name
and mailing address if you asked for special pricing? Stuff like that.&lt;br&gt;&lt;br&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Is everything clear and is there any
repetition/redundancy?&lt;br&gt;
Do you say the same thing or duplicate information across multiple fields? Is
the description clear enough to understand?&lt;br&gt;&lt;br&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;font-size-adjust:none;font-stretch:normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Is everything spelled correctly and is the
grammar intelligible?&lt;br&gt;This is pretty straight-forward.
&lt;br&gt;
&lt;/li&gt;&lt;/ol&gt;



&lt;p class="MsoNormal"&gt;If I can make quick, simple changes to fix any apparently
problem I find, I do so and you’ll get an automatic notification about what I
tweaked. If it’s more complicated, affects a large number of events, or I’m
really not sure what you originally meant I’ll send it back to you for
correction.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;The important thing to remember is that I’m not &lt;i&gt;always&lt;/i&gt; right. Sometimes I didn’t quite
understand what you were trying to say or I don’t know the game well enough or
I wasn’t clear enough in my explanation to you about what was wrong. Just
because I changed something in your event doesn’t mean it’s set in stone or how
you did it “isn’t allowed.” Make sure you’ve read the &lt;a href="http://community.gencon.com/files/folders/pmg/entry81972.aspx"&gt;EHP&lt;/a&gt;
and &lt;a href="http://community.gencon.com/files/folders/pmg/entry82087.aspx"&gt;event
submission form instructions&lt;/a&gt; to see if any rules have been broken but if
you don’t like a change I’ve made or are confused about a comment, don’t
hesitate to email or call me to find out what’s up.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Maybe I changed the game system to something &lt;i&gt;I &lt;/i&gt;thought was clearer and I was wrong or
I removed some duplicate information from your description that you really
wanted there because lots of people miss it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Sometimes I’ll also see something that seems like a problem
but I won’t change it, I’ll just send you a note about it. Usually this happens
on something I’m unsure about or isn’t a big deal, but could be clearer.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Again, just remember that the event submission process is
basically a dialogue between me and you (the event organizer). Feel free to
speak up.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Alright, let’s move on to common problem fields.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Gaming Group/Sponsor&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;If you have a sponsor or part of a gaming group, put their
name here. If you don’t – just leave it blank.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;It’s not a required field, so you don’t need to put in your own name, Indie,
or None if you don’t have a group or sponsor.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Title&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;If you’re running an RPG or LARP (or anything similar) &lt;i&gt;do not put the name of the game in the title&lt;/i&gt;.
Seriously. Don’t.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;If you’re running “Return to the Temple of Elemental Evil,” then
that is your title – &lt;i&gt;not&lt;/i&gt; “Dungeons
&amp;amp; Dragons: Return to Temple of Elemental Evil.” Similarly, “Werewolf: the
Forsaken – Let’s Go Kick Some Vampire A$$” is not acceptable.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Don’t put the GM or scenario author name here either. This is
the title of the game session – and that’s all that should be in it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Event Description&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;Don’t list the game system here either – that’s what the
Game System field is for (more on that below). Aside from spelling and grammar
problems (double-check that before you submit your event!) the biggest problem
with event descriptions tends to be duplicate information.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Don’t include your gaming group or sponsor, or your GMs. Don’t
include the game system or rules edition. Don’t list age or experience
requirements. Don’t say “materials provided.” Don’t say “advancement only.” Etc.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Basically, don’t duplicate information that another field
specifically exists for.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;There &lt;i&gt;can&lt;/i&gt; be
exceptions to my “don’t duplicate!” rule, but they’re relatively rare.
Sometimes you &lt;i&gt;do&lt;/i&gt; need to really
re-iterate something that you’ve had problems with in the past. I usually just
remove as much duplication as I can, though. If I cut something you really,
really want there, email me and we’ll figure it out.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Game System &amp;amp; Rules Edition&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;These can be the two trickiest fields. First off, if you’re
running&lt;span&gt;&amp;nbsp; &lt;/span&gt;a game, &lt;i&gt;they are required&lt;/i&gt;. Just because you’re running a board or card game
and the title of the session is just the name of the game doesn’t mean “N/A”
will be accepted. Where this can get complicated is with &lt;b&gt;Rules Edition&lt;/b&gt; and RPGs/LARPs (or any custom game).&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;As a general rule of thumb, try to use official form as much
as possible and think of those two fields are reading “_____, ______ edition”
(with &lt;b&gt;Game System&lt;/b&gt; being the first
blank and &lt;b&gt;Rules Edition&lt;/b&gt; being the second).&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;b&gt;Game System&lt;/b&gt; is
pretty straightforward except with RPGs or a game where you use a rule system
from one game to play the setting of another. Things can get a bit wonky then. I
&lt;i&gt;recommend&lt;/i&gt; that you use &lt;b&gt;Game System&lt;/b&gt; for the actual &lt;i&gt;system&lt;/i&gt;: Dungeons &amp;amp; Dragons, d20, Vampire:
The Requiem, Nobilis, etc. If you are running a specific setting, like Planescape
or Forgotten Realms then include that information in the description. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That’s a guideline, however. &lt;b&gt;Game System&lt;/b&gt; is a common field people use to search for and sort
events, so put what you think your players are most likely to look for you event
under. If I change the system in your event and you’re concerned, just let me
know.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;You don’t need to include “edition” in the &lt;b&gt;Rules Edition&lt;/b&gt; field and I &lt;i&gt;very much prefer&lt;/i&gt; absolute and official edition
numbers: 1&lt;sup&gt;st&lt;/sup&gt; or 5&lt;sup&gt;th&lt;/sup&gt; or 3.5 instead of “current” or “old.”
Relative edition terms (like “new”) aren’t as clear and can potentially confuse
a player who isn’t following the game’s releases – and with D&amp;amp;D this can
cause a &lt;i&gt;lot&lt;/i&gt; of confusion. If you
submit a D&amp;amp;D game with “current” as the edition people will register for it
before Indy – but by then a new edition will be out. Be as exact as possible.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;If your game has only ever had one edition, just list 1&lt;sup&gt;st&lt;/sup&gt;.
It &lt;i&gt;is&lt;/i&gt; the first edition, after all.
Sometimes a number just won’t work, though, like with Vampire: The Masquerade,
Revised edition. Sometimes you’ll want to list rules variants or options added
on, like a GURPS supplement you’re using or a Hero System version. Maybe you’re
running the d20 edition.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Just try to use the official spelling/terminology whenever
possible and remember to read the two fields to yourself – “(&lt;b&gt;game system&lt;/b&gt;), (&lt;b&gt;rules edition&lt;/b&gt;) edition” – to make sure it sounds right and you
should be fine.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Tournaments: Round Type&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;This is the most common mistake when submitting tournaments,
so make sure to double-check this field.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;If you want people to be able to register and buy a ticket
to this round, choose “Entry Round.” An entry round should also be designated
as round 1 in &lt;b&gt;Round Number for this
Submission&lt;/b&gt;.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;If they need to have completely a previous round before they
can play, choose “Advancement Round” (and the round number should &lt;i&gt;not&lt;/i&gt; be 1 unless this is a special
invitation-only event). This will automatically set the price to $0 and prevent
anyone from registering for it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Biggest piece of advice: Double-check everything!&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;Man, that got long. Hope you’re all still awake.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;The last thing I want to say is: double-check your event and
if you have a question, ask. Gen Con isn’t a faceless corporation whittling your
round event to fit in a square peg – it’s just me thinking something doesn’t
seem quite right and tweaking as best I can.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=167920" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/GM+tips/default.aspx">GM tips</category></item><item><title>Finding stuff to do at Gen Con</title><link>http://community.gencon.com/blogs/pmd/archive/2007/11/09/finding-stuff-to-do-at-gen-con.aspx</link><pubDate>Fri, 09 Nov 2007 21:20:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:158549</guid><dc:creator>Derek Guder</dc:creator><slash:comments>10</slash:comments><description>&lt;p&gt;Fancy that. I actually got a &lt;a href="http://community.gencon.com/blogs/pmd/archive/2007/11/02/so-the-year-continues.aspx#158530"&gt;comment &lt;/a&gt;at my last post. People are reading this during the off season? What's more, it's actually a request to cover some stuff in the blog. I am shock-ed.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So let's get to it, or at least try. It's obviously too early to really talk about what events are cool at Indy 08 yet (watch this space next spring), but I figured I could talk about how I found cool stuff when I wasn't working Gen Con and some generally cool areas.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I used to run games for Eden Studios and a GM's weekend at Gen Con is pretty damn busy. You have to set up your schedule of games before you really know when anything is, so I was never really able to plan around going to some big event (I've still never been through True Dungeon...). I used to just schedule from 10-2 and 4-8 so I wouldn't have to wake up that early and so that I wouldn't be workin' too late. Usually there would be a few days where I had to run two games, which left little time for anything else, but I can usually breeze through the exhibit hall real quick (here's how: walk through the &lt;i&gt;whole&lt;/i&gt; hall real quick, just noting things that look interesting - then go back and check those later. Don't try to look at everything the first time you see it - this helps save you some money too), so it was never a big issue.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I don't think I ever looked at the schedule of events before the show - I saved that for on-site. I'd pick up the program book the night before the show and relax from traveling by flipping through the event charts, circling everything that seemed half-way interesting (pretty much just RPGs for me). Then I'd narrow things down if there were conflicts, check to see if my friends had any plans, etc. Eventually I might end up registering for a game or two (usual &lt;i&gt;&lt;b&gt;Wraith&lt;/b&gt;&lt;/i&gt; or something that I can never find outside of a con).&lt;/p&gt;&lt;p&gt;The event charts were the primary way I figured out what I wanted to play, though I always made sure to ask exhibitors about demos of a new game that looked interesting. An actual play experience is always a better way to gauge quality than a sales pitch.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There's always downtime at a show, though. You know, that period you feel a bit bored, a bit restless. You can't pin it down, but you're sure you're missing out on something awesome just around the corner. If only you knew what it was you were missing...&lt;/p&gt;&lt;p&gt;In those cases, there's a few things you can try (and all are, of course, much more effective when you've got your gamer posse to back you up. Friends don't let friends go to a con without some companionship). &lt;/p&gt;&lt;p&gt;If the exhibit hall is open, you're almost guaranteed to be able to find something to amuse yourself with in there, even if you've already done the full circuit like I mentioned above.&lt;/p&gt;&lt;p&gt;The other all-purpose solution is to grab those event charts again and just pick the most interesting sounding game going on right then. It doesn't matter if it's your normal kind of game or if you actually end up playing it. Just pick something and start walking to it. You're bound to find something fun along the way or enjoy the game itself.&lt;/p&gt;&lt;p&gt;Things get a bit tougher as it gets later, though. Everyone usually wants to wrap up their games around dinner and while that's when the LARPs come out in force, they aren't for everyone. That's probably the best time to wander around for random fun, though. Video rooms are always at their best after 6 or 7 pm, I think. That's when the weirder films and videos start coming out and people start filling up the rooms. So wander by there and see if something catches your eye. That's also about the time people settled down a bit. They've had dinner, they're full, and they pull out the new games they bought that day. Most people would be more than happy to bust out the new boardgame and try it out with con strangers late Saturday night. Random late-night pick-up games of some weird RPG are easily among the best con games I've had.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So that's the &lt;i&gt;general&lt;/i&gt; advice on how to find cool stuff to do at Gen Con: check the event charts early and often, and don't hesitate to wander around the exhibit hall/film rooms/open gaming area whenever you get a wee bit restless. Bring 2-3 friends and you're pretty much guaranteed to find something fun before long.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The other question the commenter brought up, however, was about how to get involved with volunteering at Gen Con. That's a completely different department (coordinated by the Wonderful Wes and ultimately under Aleta's responsibility) and I &lt;i&gt;strongly&lt;/i&gt; encourage anyone who is even &lt;i&gt;vaguely&lt;/i&gt; interested in getting involved "behind the curtain" at Gen Con to email &lt;a href="mailto:volunteers@gencon.com"&gt;volunteers@gencon.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I'll be honest with you, ever since I started working at conventions, I couldn't go back. I just can't enjoy a show anymore without that mix of insanity, exhaustion, and constantly running around trying to stomp out fires. I thrive on trying to juggle a half-dozen crises and the comfort of the crash that comes after spending 22+ hours on your feet running around all day for 6 days.&lt;/p&gt;&lt;p&gt;Volunteers don't get a schedule like that, but since I love it I try to grab as much work as I can until I'm runnin' myself ragged for a week or so.&lt;/p&gt;&lt;p&gt;You get involved with Gen Con simply by volunteering, though. You help out during the show doing whatever we need, filing gaps and helping in emergencies. After you work with us for a bit, we can find another position helping out with specific departments or events. Check out the &lt;a href="http://www.gencon.com/2007/indy/iam/volunteer/default.aspx"&gt;volunteer page&lt;/a&gt; for more information.&lt;/p&gt;&lt;p&gt;Basically, if you want to get involved in helping Gen Con to actually run, email &lt;a href="mailto:volunteers@gencon.com"&gt;volunteers@gencon.com&lt;/a&gt;. If you have a very specific idea of what you would like to do, contact the appropriate department head directly to talk about it. Just drop a note and start a conversation. That's how it all starts.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So that's some very general, broad advice on how to find stuff to do at a convention (and Gen Con in specific). I'll try to give more details in '08 when more events are set.&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=158549" width="1" height="1"&gt;</description></item><item><title>So the year continues</title><link>http://community.gencon.com/blogs/pmd/archive/2007/11/02/so-the-year-continues.aspx</link><pubDate>Fri, 02 Nov 2007 22:21:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:158225</guid><dc:creator>Derek Guder</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;Alright everyone, let's get back into the swing of things.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I haven't really posted anything in quite a while - I was super-crazy-busy just prior to Indy and afterward was filled with the post-con depression and all those boring wrap-up details. We've been counting tickets, having meetings, writing proposals. We've got a whole year ahead of us this time and it's a very strange feeling to already be trying to pin down some details for something 10 months away (and counting down!).&lt;/p&gt;&lt;p&gt;We've been counting tickets, checking time sheets, coding receipts, and getting all our paperwork in line. All GMs should have received their badge and/or hotel reimbursements and event payments should be going out shortly. I'm definitely glad to have all those firmly and solidly put to bed before 2008 starts - I don't want to have to resolve any lingering issues when trying to plan a new show.&lt;/p&gt;&lt;p&gt;I've got plenty more to do, though - there's still a big stack of mislabeled tickets (or simply not labeled at all).&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;When we aren't tying up the loose ends, we're laying the groundwork for 2008. The amount of time we have until the show gives us the luxury of sitting back and really reconsidering just about everything. Is there something we want to change? Did something bug us all year or cause a big problem that sent us scrambling? Now is the time to consider what we can change for the next time around. A lot of what I'm spending my time on now is following up with all those ideas I jotted down when I was going insane during the show to do "next time." You have to take those ideas and then hammer them out until you &lt;i&gt;hate&lt;/i&gt; them, look at them from all sides and then if it actually seems to work, you gotta smash it around again for a while until you actually &lt;i&gt;like &lt;/i&gt;it again. And throughout that you have to get everyone else to like it too.&lt;/p&gt;&lt;p&gt;Lots of fun, that is &lt;img src="http://community.gencon.com/emoticons/emotion-5.gif" alt="Wink" /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Anyway, I just wanted to get back into the saddle a bit with this blog, get back out to remind people that Gen Con does work on this stuff year-round. I'm not sure how much interesting information I'll have to share for the next few months, but I'll try to keep this as regular as I can and remain accessible to anyone who has questions.&lt;br&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=158225" width="1" height="1"&gt;</description></item><item><title>Updates at the 11th Hour</title><link>http://community.gencon.com/blogs/pmd/archive/2007/08/12/updates-at-the-11th-hour.aspx</link><pubDate>Sun, 12 Aug 2007 08:30:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:144434</guid><dc:creator>Derek Guder</dc:creator><slash:comments>9</slash:comments><description>

&lt;p class="MsoNormal"&gt;So it’s about two hours before I fly out to Indy. I’m
leaving at the ass-crack of dawn to get in pretty early on Sunday afternoon. I’ll
probably be worthless most of the rest of the day but I hope to get to email
again tonight. Either way I should be bright-eyed and bushy-tailed come Monday morning.
Or at least as much as I &lt;i&gt;ever&lt;/i&gt; am in
the morning.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Anyway, it’s time to get back to this blog, something that
has fallen by the wayside of late – along with a number of other things, such
as the forums, posting information on the web site and even answering email in
many cases. Why? Because I’ve been in the hell of space conflicts.&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;br&gt;
Some of you may have noticed that a fair number of event locations (&lt;i&gt;mostly&lt;/i&gt; events that &lt;i&gt;were &lt;/i&gt;in the Omni) have been moved and shuffled around – sometimes more
than once. I want to apologize for everyone about the confusion and
consternation that may have caused any of y’all, I was trying to do the best I
could with a constantly worsening situation. For a while there it seemed like
every day I came into work got me another “So Derek… I’ve got some bad news for
you. We don’t have this room/it doesn’t fit as many tables as we planned on…”&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;br&gt;
Needless to say &lt;i&gt;this will not happen next
year&lt;/i&gt;. I’m sure there will be &lt;i&gt;another&lt;/i&gt;
big mess, but it won’t be this again if I have anything to say about it.&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;So the past few weeks (seems like
an eternity) has been me moving and re-moving events to try to fit into the
limited space we have, shifting cells around on a deteriorating Excel sheet and
then updating them all in the registration system. Not any fun at all and a
system fraught with peril of all kinds.&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;The biggest problem, however, was
that meant I had virtually no time for email and certainly no time to visit the
forums and actually share a lot of the information I’ve been dying to get out.
Video game schedule, anime events, film news, etc., I simply haven’t had time
to &lt;i&gt;tell&lt;/i&gt; anyone about it. I apologize
for that too. These past weeks have been a big personal disappointment in that
regard. I went into this year with a list of things I wanted to change and problems
I didn’t want to repeat, but some of them came to pass anyone.&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;Either way, I’m gonna take a few
minutes now in my half-conscious, stayed-up-all-night-for-my-ealry-morning-flight
state and try to share what I can actually manage to articulate in this state.
Maybe all of you out there who are actually reading this so close to the
convention (all 5 of you) can try to spread the word a little bit and let your friends
know what’s up.&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;I’d wanted to share excerpts from
the program guide like I did last year, but unfortunately I don’t have easy
snippets of the final layouts right now…&lt;/p&gt;

&lt;p class="MsoNormal" style="margin-top:12pt;"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;eGame Arena&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;The biggest big news to get out is some real details on the eGame
Arena. This pet love of mine has been very nebulous and hazy for most of the
year – so many things were in flux for so long that it was impossible to really
release and reliable information about it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;It’s a big change this time around: the eGame Arena isn’t in
the hall like it has been in the past, nor is it in a separate room. It’s in
the exhibit hall this time, at the back of the new Electronic Exhibits area. That
means we’ll basically be operating on exhibit hall hours. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Some of you may be say to lost that late-night gaming, but
in return you get to play everything for free. You read that right – &lt;i&gt;all events in the eGame Arena are free this
year&lt;/i&gt;. You don’t &lt;i&gt;need&lt;/i&gt; to get a ticket,
though like a seminar it will guarantee you a spot if you show up on time. Now
you have &lt;i&gt;no&lt;/i&gt; excuse not to show up and
throw down.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I’ve posted the &lt;a href="http://community.gencon.com/files/folders/egame_arena/entry144428.aspx"&gt;schedule
online in PDF form&lt;/a&gt; and the events are all also listed in the event system (have
been for a few weeks, actually – sorry about not sending out a big notice)&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Anime Avenue&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;I’ve talked a bit about this before and there isn’t a whole
lot of new news to share, other than to pimp the Gen Con Voice Acting Contest
again (you can win a real role in an upcoming production) and to drop that even
though I’ve had&lt;span&gt;&amp;nbsp; &lt;/span&gt;to cancel a few shows
here and there I should be able to make up for it with some last-minute goodies
I got from FUNimation and Geneon (like &lt;b&gt;&lt;i&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=5577"&gt;Hell Girl&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;,
the classic &lt;b&gt;&lt;i&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=657"&gt;Slayers&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;,
&lt;b&gt;&lt;i&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=3563"&gt;Ragnarok&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;,
&lt;b&gt;&lt;i&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4463"&gt;Rozen
Maiden&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;, and &lt;b&gt;&lt;i&gt;&lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6200"&gt;Saiunkoku&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;).&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;We should also have several additional panels and live
events too – so you better stop by the Westin event HQ (Anime &amp;amp; Film HQ)
for the up-to-date schedule.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Film Festival&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;It took some wrangling, but we did manage to get a special
sneak peek at the upcoming &lt;b&gt;&lt;i&gt;Dragonlance&lt;/i&gt;&lt;/b&gt; animated film – y’all
better thank Tracy Hickman something proper for pulling that together for the
show. Don’t miss the big event on Thursday at 6 pm in the Westin Grand Ballroom
IV &amp;amp; V.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;We’ve also got sneak peeks a few other films, like some
midnight looks on Friday and Saturday at Fantasy Flight’s dark fantasy film &lt;b&gt;&lt;i&gt;Midnight&lt;/i&gt;&lt;/b&gt;.
The creators behind &lt;b&gt;&lt;i&gt;The Force Among Us&lt;/i&gt;&lt;/b&gt; will also be at the show and I’m still working
out some details for &lt;b&gt;&lt;i&gt;Brave New World&lt;/i&gt;&lt;/b&gt; as well. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;And that’s before we even get into the always-popular Dead
Gentlemen films and all the entrants in our fantastic film festival. So again,
don’t forget to stop by the Westin HQ for an updated schedule to see what’s
playing when.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Wednesday Gaming&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;Another pet project of mine this year, I haven’t had time to
really publicize Wednesday gaming as much as I’d have liked. I’ve still got
some stuff to work out for it – but if you’re in Indianapolis on Wednesday
night, make sure to swing by the Hyatt. The Stink will be there in Regency A-D
and we’ll be using Regency E/F for the special Wednesday gaming.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;There’s more as well, actually. The local Indiana RPGA is
running their pre-Gen Con events on the third floor in the Cosmopolitan A/B
ballroom. With luck, we’ll have a special surprise for Harry Potter fans in
Cosmopolitan C/D too, but that’s one of those things I still need to work out
at this late hour, so I’m not committing to it yet.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h1&gt;Off to the Show&lt;/h1&gt;

&lt;p class="MsoNormal"&gt;It’s about that time. I gotta finish my last-minute packing
and take a crack at a few more emails before I leave. I’m hoping that saying up
for almost 24 hours will mean it’ll be super-easy to sleep on the plane… but I
can’t say I’m too optimistic. I’m making sure I bring a &lt;a href="http://www.amazon.com/Uncrowned-King-Sun-Sword-Book/dp/0886778018/ref=pd_bbs_sr_6/104-9734944-4869569?ie=UTF8&amp;amp;s=books&amp;amp;qid=1186907392&amp;amp;sr=8-6"&gt;good
book&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=144434" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/anime/default.aspx">anime</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/video+games/default.aspx">video games</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/film/default.aspx">film</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/FUNimation/default.aspx">FUNimation</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday+gaming/default.aspx">Wednesday gaming</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday/default.aspx">Wednesday</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>Inside the Event Placement Studio</title><link>http://community.gencon.com/blogs/pmd/archive/2007/07/04/inside-the-event-placement-studio.aspx</link><pubDate>Wed, 04 Jul 2007 17:44:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:129268</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;OK, so I've arrived in Columbus for Origins - and discovered I'm booked in the wrong damn hotel. Perfect time/place for a blog post, right? So I said I was going to talk about event placement, that I had a lot to say. Let's see if that's true.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So how do we actually place events? It's a coordinated combination of juggling and grunt work. Initially we take the map of all available space and just kind of earmark different areas for categories of events&lt;br&gt;&amp;nbsp;(TCG, RPG, minis, etc.), usually based on last year's demand and what we know about any big changes due this year. Things are very loose and fluid at this point. There's lot of "Hey, what if we put that there?" and "That might work, but we'll have to double-check and get full details." Things tend to change a great deal once we actually have to start &lt;i&gt;using&lt;/i&gt; the space we set aside for something. Inevitably, something just doesn't fit.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That initial pass, however, lets us get at least basic table-counts. After we take care of large-scale events and stuff that has really special needs (separate rooms, large open floor space, etc.) we just fill rooms with tables and get to work. We take an export of the registration system and create an Excel table with visual blocks for schedules (special thanks to Rennie for this, btw - he wrote a script to automate that step this year, something &lt;i&gt;I'd&lt;/i&gt; been bitching about since forever). We use that to plot out table use in individual rooms. If a given room has 10 tables, obviously we can only have 1 games in there at any given time (assuming they're all only 1-table events). The visual schedule helps us sort out what rooms have availability at what times.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;When doing these assignments, we try to keep events for the same gaming group together in the same rooms over the course of the entire weekend - if we can. Frequently things just don't work out that way, unfortunately. Rooms fill up very quickly and because we have to do place one group at a time, inevitably some groups' games get completely scattered around. Sorry if that happens, we tried to do the best we could on that.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sadly, it's not a particularly smooth process. It's all based on Excel files, so nothing's really fully automated and it can get quite difficult to juggle everything. I spent most of my time placing RPGs which is more tedious than anything else - it's much easier for TCGs but much, much harder for minis (pity Rennie - he had to handle most of those). Individual events are relatively easy to place, it gets complicated when people have special or specific needs or when we try to keep most of someone's events in the same location, or at least near to each other. Friday and Saturday afternoons fill up &lt;i&gt;really&lt;/i&gt; fast and quickly make it impossible to give everyone their own space they can count on.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Then, when we inevitably find that there is some kind of conflict (a request we didn't notice, an accidental double-booking of a room, etc.) we have to try to juggle things again to adjust and find space where there sometimes really isn't any. Thankfully we have been able to place everything submitted before the deadline (and a great deal of what came in afterward) this year, though late events that wanted those packed Friday and Saturday afternoons may have to be turned away.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Once we've placed everything in our visual Excel grid, we take the big Excel list of locations and have that uploaded into the system so events actually get officially assigned a location, room number, etc. That's when you actually get to see it online. Right now only the building is being displayed online, but that's only because we're actually using the "Room Number" and "Table Number" fields now, instead of putting everything into "Location." We'll update things to display the full information as soon as we can. The priority the last few weeks was getting the program guide and event charts together for publication. That gets sent off the printer pretty far in advance (in the next few days, I think).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So that's how it's handled now - we take the entire event database (5671 active events when I just checked) and place everything manually in an Excel form. We take that info to build a list of locations associated with event IDs and upload that back into the registration system. As has become my mantra of late, I've got plenty of ideas on how to change that in the future, but that's down the road. Right now, Indy. And I wanted to give you some context on how stuff is placed.&lt;br&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=129268" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>New events, locations online - more later at Origins</title><link>http://community.gencon.com/blogs/pmd/archive/2007/07/04/new-events-locations-online-more-later-at-origins.aspx</link><pubDate>Wed, 04 Jul 2007 07:59:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:129188</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I'm a bit rushed right now doing some last-minute preparations for my trip to Origins (I'm running games at noon on Friday &amp;amp; Saturday - stop in and say hi!) but I wanted to put up a quick note:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;A bunch of new events (including more anime &amp;amp; film ones) are online now, so check 'em out. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Locations have been added for most events as well, though some tweaking is still likely to occur. Don't plan everything on it yet, but it should give you an idea where &lt;i&gt;most&lt;/i&gt; things will be.&lt;/li&gt;&lt;/ul&gt;I'll have a bigger post later this week, probably form Origins. I want to give some insight into what we go through when placing events and I'm sure I'll have plenty to say from the show itself as well.&lt;br&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=129188" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/anime/default.aspx">anime</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Origins/default.aspx">Origins</category></item><item><title>some more details on anime this year</title><link>http://community.gencon.com/blogs/pmd/archive/2007/06/18/some-more-details-on-anime-this-year.aspx</link><pubDate>Tue, 19 Jun 2007 00:23:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:125439</guid><dc:creator>Derek Guder</dc:creator><slash:comments>1</slash:comments><description>

&lt;p class="MsoNormal"&gt;Just wanted to pop in with another quick note to try to
bring myself closer to the every-Friday schedule I’m shooting for. So pretend
it’s June 15&lt;sup&gt;th&lt;/sup&gt; with me for a bit.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;It’s still Program Guide Crazy Time here for the Events
team. It’s gonna loom over us for a while yet, I think. Program Guide &amp;gt;
Event Placement &amp;gt; Event Review is basically the priority hierarchy right
now. But I do have some news for all the anime fans out there. I don’t have &lt;i&gt;all&lt;/i&gt; the details yet, but I do have some
more details and a big change to tell everyone about.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;As I mentioned before, FUNimation was kind enough to join
the team and sponsor the Anime Avenue for 2007 and they’ll be bringing some big
shows. Specifically, big as in “enormous robots beating the crap out of each
other.”&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I’d already mentioned &lt;a href="http://www.theshadowchronicles.com/"&gt;ROBOTECH: The Shadow Chronicles&lt;/a&gt;
(also: &lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=5122"&gt;Anime
News Network&lt;/a&gt; &amp;amp; &lt;a href="http://en.wikipedia.org/wiki/Robotech:_The_Shadow_Chronicles"&gt;Wikipedia&lt;/a&gt;
links) before but I’ve got more details now. The DVD is already out in stores,
but we’ll be having some of the production crew at the show to give you a peek
behind the scenes. Specifically, you can meet &lt;a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=48795"&gt;Tommy
Yune&lt;/a&gt; (director), Ford Riley (writer) and &lt;a href="http://en.wikipedia.org/wiki/Scott_Glasgow"&gt;Scott Glasgow&lt;/a&gt; (composer).
Those links should give you plenty of background on everyone – so no excuses if
you show up without awesome questions for the guys. Once we have specific times
for screenings and panels, I’ll let y’all know.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That was the new info – the change? Well, it looks like we
won’t be bringing Shin-chan to Gen Con this year (Yeah, I know. Dry your eyes&lt;span&gt;&amp;nbsp; &lt;/span&gt;- you can still play “elephant” in the
privacy of your hotel room.) – instead we’ll be showing you the upcoming giant
robot show &lt;a href="http://funimation.com/aquarion/"&gt;Aquarion&lt;/a&gt; (again: &lt;a href="http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4796"&gt;Anime
News Network&lt;/a&gt; &amp;amp; &lt;a href="http://en.wikipedia.org/wiki/Genesis_of_Aquarion"&gt;Wikipedia&lt;/a&gt; links).
It’s a pretty… unique show. What sets it apart from all the other millions of giant-robots-fighting-weird-alien-invader
anime shows out there? Well, if the general melodramatic, almost operatic atmosphere
of the show isn’t enough, there’s the rather &lt;i&gt;suggestive&lt;/i&gt; robotic transformation/combination sequences or the fact
that just about everyone is a reincarnation of some ancient Greco-Roman god and
the lines of lost loves, familial ties and tragic betrayals are too complicated
to unwind. It’s an homage to those old-school passionate robot adventures with
amazing animation quality and a winding plot that would make any self-respecting
soap opera blush.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;So yeah, make sure to at least stop in to check that out.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That’s about all the news I’ve got to share right now – as
always, &lt;a href="mailto:events@gencon.com?subject=blog%20question"&gt;let me know&lt;/a&gt;
if you have any questions or want to hear about something. Otherwise I’ll just
keep talking about what seems to be going on at the time.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=125439" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/anime/default.aspx">anime</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/ROBOTECH/default.aspx">ROBOTECH</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/FUNimation/default.aspx">FUNimation</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Aquarion/default.aspx">Aquarion</category></item><item><title>Star Wars Celebration IV casts a long shadow</title><link>http://community.gencon.com/blogs/pmd/archive/2007/06/13/star-wars-celebration-iv-casts-a-long-shadow.aspx</link><pubDate>Wed, 13 Jun 2007 22:22:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:124195</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>

&lt;p class="MsoNormal"&gt;Well, &lt;b&gt;&lt;i&gt;Star Wars&lt;/i&gt; Celebration IV&lt;/b&gt; was
something else. Something else indeed. I think it ate something like three
weeks of my life, leaving me with just blurred memories of stormtroopers, long lines,
and chocolate milk chug-offs to show for it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I have to admit that I was very surprised by how much being there
on site and seeing everyone’s intense passion for the show (and the amazing
costumes) really rekindled my own interest in the franchise. I’ll be honest,
episodes 1 through 3 (and the video games and the novels and the comic books
and…) aren’t really for &lt;i&gt;me&lt;/i&gt; – they’re
for my little brother. I’m more a fan of the older movies that had a wider
appeal – they were kewl and awesome when you were a kid but you still love ‘em
just as much when you got older (but didn’t necessarily grow up). As I was
walking the halls trying to put out fires, however, it wasn’t long before I really
wanted to sit down and watch ‘em all again.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Very simply, lightsabers and stormtroopers are some of the coolest
things ever and stuff like the &lt;a href="http://www.starwars.com/community/event/celebration/news20070516.html"&gt;Darh
Vader Helmet Exhibit&lt;/a&gt; clearly demonstrated just how far &lt;i&gt;Star Wars&lt;/i&gt; permeates modern culture.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;So yeah, I enjoyed myself. It was super crazy insane most of
the time (two words from Friday night: “security risk”) but I ended up having a
blast. It was all worth it just for the chance to hang out with my volunteers.
I wish we had more shows throughout the year so I’d have more excuses to work
with them…&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;But now it’s back to Indy. With a vengeance.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Usually we are busy with Indy, tear our hair out on that
show, then come back to the office and have to turn right around and jump into
So Cal without much time for a break. Coming off &lt;b&gt;Celebration IV&lt;/b&gt; is kind of like that, but instead of a smaller,
lighter show we’ve got the biggest Indy ever (40&lt;sup&gt;th&lt;/sup&gt; anniversary
anyone?).&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Working on &lt;b&gt;Celebration
IV&lt;/b&gt; unfortunately ate up time and pushed back timelines for a lot of Indy
projects so we’re trying to work as fast as we can to catch up. The big
priorities right now are program guide content and event placement. Both of
those need to get done realsoonnow before we’ll have attention for anything
else like late event submissions or some of the specialized programs we’re
experimenting with this year, such as Wednesday night gaming. There are going
to be a lot of 12-14 hour days in my future for the next few weeks at least.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Program guide content is a challenge for a lot of the programs
I’m directly responsible for because unlike most of Gen Con the anime and films
(and eGames) aren’t all run by other groups, companies and individuals. The central
core of those programs has to be set up and managed directly by us (or another group,
such as how Hades Pro handled it for us in the past) and the big SWCIV happened
right in the middle of when all that juggling was supposed to happen. It’s the
need to try to coordinate the whole schedule of events that’s making it hard to
put together the program guide content for anime this year and the film track
simply hasn’t gotten the attention I wanted at all this whole year. I still
need to revise the film contest timeline and details.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;This means that pretty much all our (or at least my)
attentions are going to be focused on those two goals: program guide &amp;amp;
event placement. Events that were submitted late and haven’t been approved yet
will have to wait a bit before being addressed and everyone who is curious
about where their events will be should get an answer on that before long. We’re
workin’ on it.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That’s probably enough for now – hopefully I’ll have some
more new concrete anime &amp;amp; film news for everyone by the end of this week.
Stay tuned.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=124195" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Star+Wars/default.aspx">Star Wars</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/program+guide/default.aspx">program guide</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+placement/default.aspx">event placement</category></item><item><title>I found a lost artifact!</title><link>http://community.gencon.com/blogs/cmta/archive/2007/06/12/i-found-a-lost-artifact.aspx</link><pubDate>Wed, 13 Jun 2007 02:51:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:123860</guid><dc:creator>truedungeon</dc:creator><slash:comments>9</slash:comments><description>&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;STRONG&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;I found a lost artifact!&lt;/SPAN&gt;&lt;/STRONG&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;I went into a&amp;nbsp;horrific jungle last night...and I lived to tell the tale!&amp;nbsp; You see after getting a few "subtle" hints from my wife to help her clean out our closet, I&amp;nbsp;decided to dodge the incoming Converse and help her delve into the&amp;nbsp;pits of our deep, deep closet.&amp;nbsp; On the whole, it was not as scary&amp;nbsp;as I remembered -- and&amp;nbsp;I even managed to find&amp;nbsp;a forgotten dice bag in the process.&amp;nbsp; I&amp;nbsp;had reached the end of the trail when I came upon a stash of&amp;nbsp;old T-shirts I have been saving since the Second Age.&amp;nbsp; I found a cool old "I Won at Hyborean War" T-shirt that was complete with awesome "Vote for Pedro"&amp;nbsp;style iron-on letters (circa 1989).&amp;nbsp; I held that T-shirt up and remembered my glorious coronation at the end of that PBM game -- and how I managed to crush my enemies and hear the lamentations of their women.&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;But the real prize as at the very back -- waiting for me like a "00" roll on the miscellaneous magic table.&amp;nbsp; It was&amp;nbsp;an old T-shirt from Gen Con 17!&amp;nbsp; (This year is the 40th).&amp;nbsp;&amp;nbsp;The artifact&amp;nbsp;was in mint condition, and if I was in mint condition I could fit in it. Alas, I am rated more in the “throw it in the dollar bin” condition.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;Either that or the fabric must have shrunk a GREAT deal over the last 23 years or so.&amp;nbsp; I would love to wear it around at Indy this year to help celebrate the 40th year, but it would not be a pretty sight.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;But it is a cool T-shirt!&amp;nbsp; It is green camo material with a white logo that proudly shows a knight swing an axe next to the Gen Con 17 logo.&amp;nbsp;&amp;nbsp;That was state-of-the-art back when ketchup was a vegetable and we were STILL waiting for T2 to be published.&amp;nbsp; (Youngin's ignore the last sentence, it’s back when you had to color in the numerals yourself on all your new dice!)&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;I believe&amp;nbsp;the T-shirt was from the last year that Gen Con was at Parkside so it had double coolness for me.&amp;nbsp; That was the year we made it to the Finals of the AD&amp;amp;D Open before Ed Greenwood stole it from our team by playing the "solve the puzzle first" trick, and that was the year I got hammered into the&amp;nbsp;Plane of Anhesuers at&amp;nbsp;the student union...legally.&amp;nbsp; At the time, the legal drinking age in Wisconsin was 18, and since I was 18 years old&amp;nbsp;it was time to exercise my cheese-given rights.&amp;nbsp; Too bad the pizza tasted like the underside of a dead orc.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;Anyway, if you see a camo-covered gamer with some "jigglies" hanging out the bottom of his T-shirt at Indy this year...it is most likely a sentimental gamer named Jeff. &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P style="TEXT-ALIGN:justify;"&gt;&lt;SPAN style="FONT-SIZE:10pt;FONT-FAMILY:Verdana;mso-bidi-font-family:Arial;"&gt;Please be kind and control your smirk.&lt;SPAN style="mso-spacerun:yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;And remember the grandeur of my long lost treasure.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=123860" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/cmta/archive/tags/Parkside+tshirt/default.aspx">Parkside tshirt</category></item><item><title>Han shot first</title><link>http://community.gencon.com/blogs/pmd/archive/2007/05/21/han-shot-first.aspx</link><pubDate>Tue, 22 May 2007 02:31:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:115595</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>

&lt;p class="MsoNormal"&gt;He did. At least in my heart, he did.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;So yeah, I’m out at &lt;i&gt;Star
Wars&lt;/i&gt; &lt;b&gt;Celebration IV&lt;/b&gt; (we all are)
and it’s already begun to affect my brain. This is a public notice to anyone
trying to get in touch with me for the next 10 days or so – I’m in LA slavin’
away on the biggest &lt;i&gt;Star Wars&lt;/i&gt; party
and that means I won’t have as much time for email or the forums as I might
like. Just gimme some time – if it can wait until the end of next week, please
do. If it’s super-urgent, give me a call directly. The same goes for just about
everyone else here at Gen Con, though most everyone else is likely to be even &lt;i&gt;busier&lt;/i&gt; than me, if you can imagine that.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I actually got off pretty light – or at least that’s how it
seems. I did a bit of pre-con work here and there (just finished making big
PowerPoint presentations of the schedules &amp;amp; updates – first time I’d ever
touched the program, actually…) but I’ve kind of been reserved as a floater for
at the show. That will mean either my schedule will be pretty laid back or I’ll
be running ragged, pulled in a million different places ,trying to put out
fires. I’m just gonna plan on camping out in Registration and help Aleta. I’ve
got my squad of volunteers that can run the video game program I set up. And on
top of that, I’ve got a bunch of work for Indy that got pushed back when I was
trying to help out with all the customer service emails we’ve gotten for this
show.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;And this is a huge, huge show. I keep forgetting how large
the convention center is – and how quickly it will be filled to overflowing,
with lines wrapping everywhere. It’s gonna be a madhouse, but thankfully we
have a huge staff solely for line control, so things should move pretty
smoothly in the end. This is just such a different beast from Gen Con Indy - it’s
a whole new world. But I think I &lt;i&gt;finally&lt;/i&gt;
might be optimistic that it’ll all work out great. I’ve been the doom-sayer in
the office all along, but I’ve got a pretty good feeling about it now.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;So I’m gonna go and do some more last-minute preparation
while I still have that glass-half-full feeling. It’s a bit alien for me and I
should get as much use out of it as possible. I do want to take a quick moment
out, however, to give a shout-out and heartfelt thanks to all the volunteers
who are coming out to help at the show. I know how Celebration III went and I
know how much work this is going to be (Indy’s fun work, &lt;i&gt;Star Wars&lt;/i&gt; is &lt;i&gt;work&lt;/i&gt;). I
know how much a sacrifice this is for many people – and I really, really
appreciate it.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=115595" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Star+Wars/default.aspx">Star Wars</category></item><item><title>Slipped again... post-registration thoughts</title><link>http://community.gencon.com/blogs/pmd/archive/2007/05/14/slipped-again-post-registration-thoughts.aspx</link><pubDate>Tue, 15 May 2007 05:10:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:112493</guid><dc:creator>Derek Guder</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;So it occurs to me that I missed my normal Friday deadline yet again. I'd stayed at the office 'til after 4 am Friday morning working on &lt;i&gt;Star Wars&lt;/i&gt; Celebration IV emails and then came back in later that afternoon. Not that I was really productive at all, so when I went home I figured "Oh, I'll make a blog post later tonight." Nope, instead I just play some &lt;i&gt;Halo 2&lt;/i&gt; and &lt;i&gt;Mercenaries&lt;/i&gt;. Very productive indeed.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I was just gonna let it all slip until this coming Friday, but I'm gonna have to talk about our absence (and silence) until we get back from Celebration IV, so I wanted to get in a quick note about registration this year. You're going to have to pardon this somewhat scatter-brained post, however. It's getting late and I'm distracted with the war in the stars.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;No, it wasn't perfect, but once that problem with everyone checking, things went a great deal more smoothly indeed. Registration was way up, both in what people were buying and how many events people signed up for. Lots and lots of things sold out damn near instantly. Sounds to me we need to figure out how to get more events for people to play in... man, I can't wait until we get a bunch more space after the construction is done. I want to fill it all and start bursting at the scenes again right away. Well, maybe I don't want that, but I do want that many more games for people to play in.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;To get back to registration, however, I am sincerely sorry that checkout took so long for some people and that so many events sold out so quickly, but we're making incremental process on this issue. One of those things we can fix (and seem to have gotten right after the first hour or two) - the other we can't directly control, it depends entirely on what people submit.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But that brings me to the Question of the Week: if you have a suggestion for how the registration process can be improved or tweaked - aside from just making it just go faster and alleviate any/all server/connection issues - then &lt;a href="mailto:events@gencon.com?subject=event%20registration%20ideas"&gt;send me an email to tell me about it&lt;/a&gt;. One of these days I'm actually going to get all of you to send me some answers to these questions I put out in my blog.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;After the rush to get events reviewed and ready for registration, the actual opening of registration was almost anti-climactic for me... I mean, there wasn't any all-nighter or anything...&lt;br&gt;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=112493" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+registration/default.aspx">event registration</category></item><item><title>Impending Info Dump: Anime Boston, Event Catalogs &amp;amp; Wednesday Gaming</title><link>http://community.gencon.com/blogs/pmd/archive/2007/05/06/impending-info-dump-anime-boston-event-catalogs-wednesday-gaming.aspx</link><pubDate>Mon, 07 May 2007 04:02:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:107474</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>

&lt;p class="MsoNormal"&gt;The past three weeks have been rather remarkably busy. Get
ready for some super-long ramblings.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h2&gt;Anime Boston&lt;/h2&gt;

&lt;p class="MsoNormal"&gt;First, I went back to my homeland of New England for &lt;a href="http://www.animeboston.com/"&gt;Anime Boston&lt;/a&gt;, the country’s best anime
convention – and I’m not saying that just because I was a founder and ran the events
department for the first 4 years. It’s the show that got me into conventions
and pretty much directly led to me getting my dream job here at Gen Con.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;This was my first year not under crushing responsibility,
and I’d actually been kinda worried I was going to get bored. I’d brought
plenty of books (&lt;i&gt;Perfume, A Clockwork
Orange, Mechademia, Embracing Defeat: Japan in the Wake of World War II&lt;/i&gt;)
and figured I’d actually have plenty of time to get work done. Turned out that wasn’t
really the case. I was coordinating industry events and just generally helping
out my assistant from last year, who had stepped into the director’s seat this
time around.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Two highlights of the show: the water pipes breaking over
the Main Events stage on Thursday night, creating an honest-to-goodness indoor
waterfall (déjà vu from Indy 06) and chasing down a crazy drunk guy who had
fallen asleep behind the projection screen at Hentai Dubbing, amid all the tech
boxes and cabling – only to wake up and uplug everything just as the event
began. Good times.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Anyway, that should explain my lack of blog posting that
week, and the delayed email responses some of you may have noticed over that weekend.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h2&gt;Event Catalogs&lt;/h2&gt;

&lt;p class="MsoNormal"&gt;I returned to plenty of work as I tried to drown myself in
event submissions and it didn’t help that I ended up getting sick the weekend
after I got back from Boston. I spent several long, long days wiping snot from
my nose and making nit-picky changes to events through blurry eyes. I think it
was worth it, though, and the &lt;a href="http://community.gencon.com/files/24/default.aspx"&gt;event catalogs&lt;/a&gt;
came out on the 1&lt;sup&gt;st&lt;/sup&gt; as I’d hoped – the only big omission being True
Dungeon events, which were added a few days later.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;The event catalogs aren’t perfect, unfortunately, but they’ll
never be exactly how I want them.&lt;span&gt;&amp;nbsp; &lt;/span&gt;We
have to balance versatility against consistency, flavored with personal
preferences and basic usability for GMs, attendees and Gen Con as well. It’s
always going to be an evolving process, I think, but with more staff in the
Events department (and some extra help from our volunteers) we’ve been able to
give more time to reviewing each individual event and submission. A number of
GMs must have noticed that, in general, we used a much finer-toothed comb this
year.&lt;span&gt;&amp;nbsp; &lt;/span&gt;I hope that will make for a better
event listing for the attendees.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;One thing I do know: I’ve got plenty more big ideas on how I
want to change event submission and review, as well as the event catalogs, in
the future. This is one of those times I’m gonna invite y’all to send me
feedback and your own ideas on how we should tailor things in the future. Do
you have something you want us to do in the event submission &amp;amp; review
process, or in how events are presented to attendees? Then &lt;a href="mailto:events@gencon.com?subject=event%20process%20suggestion"&gt;let me
know&lt;/a&gt;.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I also want to take a moment to thank everyone for all their
encouragement over this past week. It was tough work, yeah, but it’s so clear
how much everyone appreciated it and how happy it made everyone to actually get
the event list that I couldn’t help but enjoy it in the end. Lots of people
sent emails, IMs and PMs telling me to stick with it, and I did. Other people
helped out directly, picking up slack in our event information with a &lt;a href="http://gencon.highprogrammer.com/gencon-indy-2007.cgi"&gt;beautifully simple
online event catalog&lt;/a&gt; for browsing or a &lt;a href="http://community.gencon.com/files/folders/catalog_updates/entry107107.aspx"&gt;handy
listing of events that were new in the second update&lt;/a&gt;. This is yet another
reason why I love Gen Con so much – us gamers may be a whiny, fractious bunch
(myself included) but at the same time there is a surprising sense of community
and people love to step in and help each other out. So take a few minutes and
feel proud of that.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;h2&gt;Wednesday Night Events&lt;/h2&gt;

&lt;p class="MsoNormal"&gt;I supposed it’s about time I got around what’s probably the
actually &lt;i&gt;useful&lt;/i&gt; and &lt;i&gt;important&lt;/i&gt; part of this post – and official
discussion of the “Wednesday night gaming” rumors and plans flying around the
forums. Just about everyone already knows, but I want to make the official
platform clear to everyone.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Tons of die-hard Gen Con fans show up early on Wednesday to
pick up their badge and get settled – they must prepare themselves for the
coming battle with the crowds on Thursday morning. And what do hardcore fans do
when they arrive early at a gaming convention? They start gaming. Duh. Lots of
the big gaming groups at Gen Con (KFG, BYOV, the Mavens, etc.) even have their
own full schedule of events. The “Wednesday gaming” I’m talking about is
supposed to make all that easier – and to let more people know about it by
listing those games in our event registration system.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Here’s the plan: we’ll find some space in one of the hotels
to set aside on Wednesday night for fans to run games for other fans. Events
will be listed in our registration system and people will be able to register
for (most of) them, but all events will be free and tickets aren’t &lt;i&gt;required&lt;/i&gt; (just like how it already works
for seminars). Events will start after 8 pm, giving everyone time to stop by
Registration and the Stink without feeling rushed. Don’t forget that tickets
aren’t &lt;i&gt;required&lt;/i&gt;, so you don’t have to
worry about waiting in line to sign up for any of these events either. Just
stop by the game, hang out, and have fun.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That’s about it. It’s certainly not required – everyone who
is already running their own Wednesday games are more than welcome to continue
doing so just as they have in years past. We’re not going to stop anyone’s fun.
&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I’ve already approached several of the groups I mentioned about
getting involved with this, and now I want to make a public invitation. If you
would like to run a free game on Wednesday night, just submit it as normal using
the online event submission form –and &lt;i&gt;make
sure to note that this should be a Wednesday game in the Other Special Requests
field&lt;/i&gt;.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Details are still in flux and nothing is quite definite yet –
the exact amount of space we’ll have isn’t certain, so we may not be able to
accept everyone. This whole idea is very much an experiment this year –
depending on how much interest people have in it, we &lt;i&gt;may&lt;/i&gt; expand it in the future (though probably not into another
full-fledged day of the convention – this is officially the best &lt;i&gt;four&lt;/i&gt; days in gaming). Please keep that
in mind as we move forward with this; everything is in flux this first year and
may need dramatic and sudden changes. Yes, that’s another way of saying “Nothing’s
definite yet, so don’t go changing your plane tickets quite yet.”&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;Do you like the idea? Hate it? Think we should do it an
entirely different way? Guess what? &lt;a href="mailto:events@gencon.com?subject=Wednesday%20event%20suggestions"&gt;Let me
know&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=107474" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/anime/default.aspx">anime</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/off-topic/default.aspx">off-topic</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday+gaming/default.aspx">Wednesday gaming</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+catalog/default.aspx">event catalog</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Wednesday/default.aspx">Wednesday</category></item><item><title>Death by Event Submission</title><link>http://community.gencon.com/blogs/pmd/archive/2007/04/13/death-by-event-submission.aspx</link><pubDate>Sat, 14 Apr 2007 00:40:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:100679</guid><dc:creator>Derek Guder</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;You know what's the worst thing about reviewing events? Well, aside from the never-ending stream of dates, times and descriptions (especially when I hit a batch that are all the &lt;i&gt;same &lt;/i&gt;- and all &lt;i&gt;wrong &lt;/i&gt;in the same way)... It's seeing some cool game, wanting to play it and then realizing I'll be way too busy. &lt;i&gt;Then &lt;/i&gt;wishing I had someone to play it with locally. I went through some very intriguing &lt;b&gt;&lt;i&gt;Warhammer 40,000 RPG&lt;/i&gt;&lt;/b&gt; events that made me want to try 'em out, but I'll be busy during the show. The big batch of &lt;i&gt;&lt;b&gt;Legend of the Five Rings &lt;/b&gt;&lt;/i&gt;also touched a nerve of nostalgia.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So yeah, I'm still slogging through it. I've almost gotten the waiting events in my queue (RPGs, LARPs, etc) down to the magical 1000 mark. Last I looked it was 1126. So I'm gonna be at this for a while yet. The last three days I've been at the office until 10 or 11 - but tonight I'm gonna split a bit early and leave at 6 to go run a quick game of &lt;b&gt;&lt;i&gt;Shadowrun 4th edition&lt;/i&gt;&lt;/b&gt;. I got a couple adventures off FanPro's web site and we'll see how they stand up.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There's really not much else to say this week - because pretty much everything I've been doing is going through events. I still need to sift through all the big, bulk submissions from Wizards, Upper Deck and Tenacious Games, actually. Originally, I had the wild hope that I'd be able to actually assign locations to all events before I approved them put out the event catalogs about a week before registration opens (so expect the charts &lt;i&gt;around &lt;/i&gt;May 1st) but it doesn't look I'll be able to pull that off. I really wish I knew enough about Excel (let alone some full-fledged programming language) to be able to automate at least the beginning of the location process. Basically have the system just dump events into rooms so that I can just them go through and change things to meet with special requests and resolve conflicts. That's pretty much perpetually been a "I'll do that &lt;i&gt;next &lt;/i&gt;time" kind of project since I joined Gen Con last year.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That reminds me, did I ever actually celebrate my anniversary here or anything? It was a year in January! Damn, time flies at this company.&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=100679" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category></item><item><title>The online Event Submission Form: Santa's gift to the good boys and girls at Gen Con</title><link>http://community.gencon.com/blogs/pmd/archive/2007/04/06/the-online-event-submission-form-santa-s-gift-to-the-good-boys-and-girls-at-gen-con.aspx</link><pubDate>Sat, 07 Apr 2007 01:39:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:98165</guid><dc:creator>Derek Guder</dc:creator><slash:comments>8</slash:comments><description>

&lt;p class="MsoNormal"&gt;Phew. It’s been quite a week –and it’s not quite over yet, I’m
still at the office. It’s Friday and it’s &lt;i&gt;so&lt;/i&gt;
nice outside and &lt;i&gt;I wanna go home&lt;/i&gt;.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;It has been quite a week indeed, though. Event submission
ends today, so things have been hectic. I’ve been coordinating with our bigger
gaming groups and companies to get their events into our system, and meanwhile we’ve
had more events submitted in the last week (hell, the last 2 days) than we’ve
had since submission opened back In February. Now we have a month to sort through
several thousand events and place them around the convention before registration
begins in the beginning of May.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I think I want to take a moment to give a heartfelt thanks
to our IT team for putting up with our demanding requirements for the event submission
and management tools. I’m sure some of you have noticed the tweaks we’ve made
to our online submission form, but I doubt many of you really understand just
how much of a god-send those relatively minor changes (and others you don’t
see) have been to us. When dealing with so many different events, even the
smallest things help speed up the whole process and there are so many tools in the
admin interface that…. It’s just &lt;i&gt;beautiful&lt;/i&gt;.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Of course, that don’t mean I won’t be going back to IT next
year with a shopping list of new changes we need done for next time. So that’s
where the point of this week’s post-no-one-actually-reads comes in. A lot of
you out there have used the online submission form – what would you change
about it, if you could? If it could be set up any way you want, how would you
do it? And why?&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;That’s your homework. “The Event Submission Form I Would
Build Over Summer Vacation.”&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a href="mailto:events@gencon.com"&gt;Drop me an email&lt;/a&gt; or
post some comments. &lt;span&gt;&amp;nbsp;&lt;/span&gt;Really, comments
would be nice – and let me know someone’s actually getting anything out of this
blog.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=98165" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category></item><item><title>A dragon ate my brains</title><link>http://community.gencon.com/blogs/pmd/archive/2007/03/30/a-dragon-ate-my-brains.aspx</link><pubDate>Sat, 31 Mar 2007 00:02:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:96176</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;I'm still recovering - I was at the office until 10:30 last night trying to stat up a CR 40 red dragon (with the dragon ascendant prestige class from the &lt;b&gt;&lt;i&gt;Draconomicon&lt;/i&gt;&lt;/b&gt;). Man did it get complicated. I'm completely convinced I managed to screw it all up somehow. I wanted to run screaming into the comforting arms of &lt;b&gt;&lt;i&gt;Vampire &lt;/i&gt;&lt;/b&gt;or something ("A dude jumps out of the shadows. He's got - let's see... um.... 6 attack dice - yeah, that sounds about right. Good enough for government work.") but there is an undeniable rush looking at a beast with +70 to attack and AC 77, not to mention some of the downright &lt;i&gt;brutal &lt;/i&gt;tricks I pulled out of that book. But that's all for a surprise you can all discover at the show. I hope someone enjoys it.&lt;/p&gt;&lt;p&gt;In other news, my week was mainly eaten up with catching up on events@gencon.com emails and helping people with event submission questions/problems. With just over a week left for event submission, things are heating up. I also spent some time making some tweaks to the event submission system, so now &lt;a href="http://community.gencon.com/forums/thread/95934.aspx"&gt;you'll get an automatic email when your events gets updated&lt;/a&gt; and &lt;a href="http://community.gencon.com/forums/thread/96175.aspx"&gt;the columns/fields shown in your event list have been changed&lt;/a&gt; to make it easier to sort through everything you've submitted.&lt;/p&gt;&lt;p&gt;I can kiss my relaxed winter good-bye and say hello to a rushed spring
(followed by an insane summer). It certainly don't help that &lt;a href="http://gencon.com/2007/swciv/"&gt;Star Wars Celebration IV&lt;/a&gt; is around the corner and I'm going to work at &lt;a href="http://www.animeboston.com/"&gt;Anime Boston&lt;/a&gt; in just a few weeks. This weekend I get to dive fully into reviewing event submissions and wrestling Excel schedules into submission. &lt;/p&gt;&lt;p&gt;Pity me - but before that I get to go to an &lt;a href="http://www.mcchris.com/"&gt;MC Chris&lt;/a&gt; concert. So I guess you can envy me first. Then pity.&lt;br&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=96176" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category></item><item><title>Giant robots beat up a little snot of a kid. Film at 11.</title><link>http://community.gencon.com/blogs/pmd/archive/2007/03/23/giant-robots-beat-up-a-little-snot-of-a-kid-film-at-11.aspx</link><pubDate>Sat, 24 Mar 2007 00:33:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:94888</guid><dc:creator>Derek Guder</dc:creator><slash:comments>2</slash:comments><description>
&lt;p&gt;Well, maybe not, but I do got some big news this week: &lt;a href="http://funimation.com/"&gt;FUNimation &lt;/a&gt;has
joined the Gen Con team as the Anime Avenue Sponsor for Indy 07. What does that
mean? Is it all going to be a corporate take-over now? Nope, no more than Gen
Con as a whole is just because Wizards of the Coast or Upper Deck are sponsors.
We'll have all the stuff we had in years past, we're just adding &lt;i&gt;more &lt;/i&gt;stuff.&lt;/p&gt;

&lt;p&gt;Exactly what kind of stuff, you ask? FUNimation will be helping to bring out
cast &amp;amp; crew from both the newly-released &lt;b&gt;&lt;i&gt;&lt;a href="http://www.theshadowchronicles.com/"&gt;ROBOTECH: THE SHADOW CHRONICLES&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;
and &lt;a href="http://shinchanshow.com/"&gt;&lt;b&gt;&lt;i&gt;Shin-chan&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;,
the hit raunchy comedy that was on Adult Swim a while back. They'll be on hand
to host special screenings of new material, give a look behind-the-scenes and
answer all your questions with answers. How many of you Gen Con anime fans &lt;i&gt;didn't&lt;/i&gt;
grow up on Rick Hunter and his adventures? I'm pretty excited about &lt;b&gt;&lt;i&gt;Shin-chan&lt;/i&gt;&lt;/b&gt;,
myself, but I've got a soft spot for totally politically incorrect comedies,
especially when they star kids and look like they were drawn with crayons.
Either way, this is a dramatic increase from the number of anime guests we had
last year and is a clear sign of how we're growing and developing the program.&lt;/p&gt;

&lt;p&gt;2007 will also see the return of the incredibly popular Anime Dubbing
Contest - and don't worry, all the kinks will be worked out well in advance
this time. All the rules and information will be full explained in the program
guide and the web site to avoid the confusion and problems we encountered
during the show last year. If you have any comments, questions or concerns
about it, &lt;a href="mailto:anime@gencon.com"&gt;drop
me a note&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Overall, the current plan for anime &amp;amp; film (subject to change, not
final, just first-pass, totally don't make your plans around this, blah blah
blah, etc.) is similar to last year: we're going to take over the first floor
of the Westin. The line between rooms will be more fluid this time, however, to
more easily accommodate really large film events (like the big Dead Gentlemen
screenings we had last year) and we should be adding an another small room to
hold most of the panels/seminars that don't need the bigger rooms - leaving
them open for even more anime.&lt;/p&gt;

&lt;p&gt;I guess that's about it for this week. As always, if you got any questions,
just &lt;a href="mailto:events@gencon.com"&gt;let
me know&lt;/a&gt; and I'll help you as best I can.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=94888" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/anime/default.aspx">anime</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/ROBOTECH/default.aspx">ROBOTECH</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/Shin-chan/default.aspx">Shin-chan</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/FUNimation/default.aspx">FUNimation</category></item><item><title>Bloginating, Take 2: Whirlwind recap, death by Event Host Policy &amp; event submission</title><link>http://community.gencon.com/blogs/pmd/archive/2007/03/16/bloginating-take-2-whirlwind-recap-death-by-event-host-policy-event-submission.aspx</link><pubDate>Fri, 16 Mar 2007 21:00:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:93842</guid><dc:creator>Derek Guder</dc:creator><slash:comments>0</slash:comments><description>

&lt;p class="MsoNormal"&gt;Alright. Let’s try this again. It’s been, like, &lt;i&gt;forever&lt;/i&gt; since I made a blog post here.
After my last one, planning got too busy for Indy to space much time for this –
then after Indy it was time to jump right into the saddle for So Cal’s swan
song. After that rush, everyone in the office needed some down time – but we
didn’t get much with Celebration IV looming high on the horizon.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;So what have we been doing? Watchin’ movies (“&lt;i&gt;This is Gen Con!!!!&lt;/i&gt;”), listenin’ to
mash-ups, playing games… or, you mean what have we been doing &lt;i&gt;at work&lt;/i&gt;? *&lt;i&gt;Ahem&lt;/i&gt;*. That’s different.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Well, in the events department most of our time this year
was invested in completely dissecting and rebuilding the grand high &lt;a href="http://community.gencon.com/files/folders/pmg/entry81972.aspx"&gt;Event Host
Policy&lt;/a&gt;. The beast ate months of our lives as we went to meeting after
meeting to debate and hammer out each individual point and topic but we emerged
victorious in the end. Bloodied but unbowed, we now have a much, much more
robust, comprehensive and easy-to-reference document. If you’re running events
at Gen Con, make sure to read through it. &lt;a href="http://community.gencon.com/forums/thread/83336.aspx"&gt;Not everything has
changed&lt;/a&gt;, but it’s all been re-worded and clarified so you might something you
never knew about before.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Once we put that to bed, we could all turn to what &lt;i&gt;really&lt;/i&gt; matters at Gen Con: the events.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Event submission opened up on February 12&lt;sup&gt;th&lt;/sup&gt; (and
it closes on April 6&lt;sup&gt;th&lt;/sup&gt; – &lt;a href="http://www.gencon.com/2007/indy/events/running/howto.aspx"&gt;get your
events in early&lt;/a&gt;!) so I’ve started working with people to get their events
together and in our system. I spent pretty much all of yesterday visiting
Tenacious Games and Wizards of the Coast to go over the submission process and
bring them up to speed. Everyone’s got big plans – everything’s gonna be bigger
and badder this year, it seems.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;&lt;p class="MsoNormal"&gt;There’s also the programs that we run directly (like the
anime &amp;amp; film tracks), but I’ll save that for another time. We should have
some announcements for those soon – I’ve got big plans.&lt;/p&gt;&lt;img src="http://community.gencon.com/aggbug.aspx?PostID=93842" width="1" height="1"&gt;</description><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+submission/default.aspx">event submission</category><category domain="http://community.gencon.com/blogs/pmd/archive/tags/event+host+policy/default.aspx">event host policy</category></item><item><title>Happy 40th Birthday Gen Con Indy!</title><link>http://community.gencon.com/blogs/cmta/archive/2007/01/12/happy-40th-birtday-gen-con-indy.aspx</link><pubDate>Fri, 12 Jan 2007 19:48:00 GMT</pubDate><guid isPermaLink="false">5c2eca13-7822-44fc-ac74-b6ac23d9c30c:76098</guid><dc:creator>truedungeon</dc:creator><slash:comments>2</slash:comments><description>&lt;DIV align=center&gt;
&lt;TABLE class="" cellSpacing=0 cellPadding=0 align=center&gt;

&lt;TR&gt;
&lt;TD class=""&gt;&lt;IMG height=12 src