Yeah, it's another Monday post instead of a Friday one. Cut
me some slack, things have been pretty damn busy 'round here lately. We're
trying to go through all those thousands and thousands of events everyone snuck
in just before the event submission deadline; there's a lot of editing and
checking that needs to be done on most events before we can turn 'em around for
public consumption.
Just the initial pass ate up fully half of last week. I am just so amazingly
glad that we got our new online submission system in place and that there's
three of us here in the programming department to go through these things. I
have a lot of respect for Jonni - if I had to go through all of these by myself
with the old submission system, I would have gone crazy.
But that's not all that I've been doing. The other big project is something
I've been working on since last summer when I first heard that a local
performance theater wanted to get involved with Gen Con. A symphony event at
Gen Con? One thing immediately sprang to mind: Video Games Live.
It's more than just video game music played by a symphony, though. They've got
synchronized video and guest appearances and all that, but the really cool
thing is when they bring up members of the audience to play classic games while
the musicians perform - and adjust - the music and sounds in real-time.
It took a long time and some juggling to pull together, but I can't wait. It's
going to be an awesome evnet and I'm really excited to be bringing VGL to Gen
Con; it's the perfect complement to our expanding eGame programming.
And working on it was one of the things I enjoy most about working on a
convention: identifying cool things and stuff I love and then figuring out news
ways to bring that to the weekend. "I love video games... what other cool
video game stuff can I bring to Gen Con?" It's rarely easy to actually
pull it off, but I love it.