sbeu:
I don't think adding more depth in the actual gameplay will improve the fun of it.
That game is well balanced in terms of randomness and choices you make.
The game is not well balanced in terms of randomness and the choices you make. You don't get any choices. The game predetermines your strategy for you when it deals cards.
The limited number of options available to each player and the 100% randomness of the card selection makes planning any sort of cohesive strategy before the start of the game a waste of time. It's simply 'cross fingers, click play, hope you can make sense of what you are dealt (as in no healing or no group damage or no heavy hitters in one hand)'.
Chess is elegantly simple and has few pieces BUT both players have equal access to the pieces (they get the same on both sides of the table). The handicap I see (a neat gimmick if the powers had deeper card selections) is that only one player has access to any one card. Example, if you see the 2 direct healing spells and the Master Healer in your hand, you know the opponent has NO healing. Nice to know, but also hobbling to the opposing player. It limits real skill development (I'm sure the players who have memorized every card and can guess what their opponent has within 2 card plays will argue with me, but how hard is it to memorize about 60 cards?) and pretty much depends on blind luck at the draw for a win. Yes, a player with more familiarity with the cards dealt a losing hand can eke a win from a less-experienced player with a better mix of cards, but matching equally-skilled players against one another and giving one 3 heals and armageddon can basically guarantee a win (just an example).
You have no more than an average of 10 moves to choose from, but you still have the uncertainty of opponent's cards and his possible moves that makes your strategy more complex to build.
Not so much. As above, it isn't too difficult to start guessing what cards your opponent is sitting on with there being only 12/power and 8/special (if you're both playing the same special power then you KNOW what your opponent has in his hand from the start of the game). I'm sure there are folks out there with little checklists sitting by the computer where they mark off their cards and the cards played by their opponents to lessen the 'uncertianty' of what the opponent has.
Spectromancer is a sharp mix of MTG and Chess...
More like a mix of Chess and Poker with only one suit included. MTG implies some sort of constructability to the decks. Spectro has none. It deals out the cards and puts the ones not used away.
Kel's top 3 requests:
1. (probably the easiest) Leave the card pool open to both players. Each has full access to all the cards in a power. This will deepen the strategy needed as well as increase the uncertianty of what your opponent's bringing to the table.
2. Deepen the card pool for each power. There needs to be more to the game if it will be 100% random.
3. Allow a degree of customization for players (either setting their starting 'mana' values, or selecting ONE card per power.
As far as the chat issue goes. Dump it. If it's this buggy it should NOT be available upon release until the kinks are worked out. As Aldric says, if everything's gone internal and the external PT group's been left out to dry they'd better be exploring how to ensure this works as well (and if they aren't having issues on their end - better check with someone who reported it as a bug. I'm tired of posting screenshots of the error messages I receive without even a 'got it, reviewing' reply).