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My favorite "Pen and Paper" Gaming moment..

Last post 07-28-2008 9:57 AM by Captain Nemo. 3 replies.
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  • 07-25-2008 4:55 AM

    My favorite "Pen and Paper" Gaming moment..

    Played a game called "Twilight 2000" after a D & D all nighter campaign... all of us were loopy from ale and lack of sleep and probably one too many Jager Snizle dinners.. "was on Kleber Kassern in Germany 90s"... anyway....

    After a breif lesson on how things work.. the 10 of us and our GM began in a star port..

    We were being chased by station capatilist, as we were renegade mercinaries.. we had 2 pilots and an engineer with us, so It came my turn and I kept asking if I seen directions to the port... and every turn or so we'd run into a station map term and kept heading for the port..

    The GM kept insisting we did not own a spacecraft...

    I kept saying no problem and my buddy stone.. he gave me that look, "being an avid fan of robotech and star trek" he knew already what I was thinking to do..

    We, after a few close calls managed to get to the port and ask the GM if we seen any large passenger or military craft docking or refuling...

    The GM made a few rolls and was curious as to where we were going with this..

    He said.. the port is well guarded, even if we got into a ship.. we'd never make it out the docking doors..

    Again.. stone looked at me and chuckled..

    We "rolled dem dice good that morning" because we managed to get aboard a military frigate, fully fuled decently armored and a fair compliment of weaponry...

    By the time we laid siege to the craft though, we were surrounded outside in the dock port and outside the station and they locked down the doors..

    I had at this time looked at stone and he smiled and said.. "Im looking for command and control consol" " I wish to plot spacial grid quards"..

    The GM said.. you do know.. the doors are shut and your traped..

    Jhonny... beginning to understand why we were giggling like schoolgirls.. said.. Im beginning to charge our warp core...

    The GM again repeated ok... but it will do you no good... your traped.

    Well anyone knowing robotech(and that is how the drives in twilight 2000 worked).. understands how a space-fold drive works...  kinda like a wormhole but more the way "event horrizon ship works"

    We all straped in and the military was opening fire on us.. but by that time.. catching our GM off gaurd... we all said.. "We engage the warp drive".

    Now imagine if you will... a medium sized ship insided a space port.. opens a singularity... and enters it...

    All the GM could say after he rolled his dice and looked at a few things .. was that.. we got away, we now had a ship.. of which he had no plans of giving us orrigionally and we noticed out the aft view port a large spinning object with tiny ships arround it...

    It was about a 3rd of the space dock.. floating dead in space.. spinning in place...

    The GM said we had killed the bad guy, his boss and lots of his minons.. whom were all at the spaceport at the time..

    Was the shortest, but most fun gaming moment that I had shared with a group of friends...

    So we drank more beer and eventually passed out , watching the Armed Forces Network , which had been playing STNG  and reruns of Scarecrow and Misses King.. lol

    I would still love to see an MMO / MMORPG of Twilight 2000 "made correctly" enter the market. Though I am sure they would nerf some abilities of ships .. so what we did could never be done in it.. hehe

    Stick out tongue


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  • 07-27-2008 7:36 AM In reply to

    • Black Jack Rackham
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    Re: My favorite "Pen and Paper" Gaming moment..

    Two years ago at GenCon I played in a 7th Sea game as part of a larger campaign entitled Dry Dock.  At Dry Dock, characters are free to wander the city, take a commission to fight a duel (if they were swordsmen) or take care of any personal activities (for example joining a secret society).  My character, Don Miguel Arrosco de Torres y Reina del Mar is a swordsman so on this particular occasion he chose to take a commission.  When he went to the guild hall, there were three commissions, one for 1000 Guilders, one for 100 Guilders and the last for 6 cents.

     

    Of course, the last commission piqued Miguel’s interest and he had to learn more.  It turned out the commission was several months old as no swordsman would stoop to accept such a low remuneration, but, as I said, he was intrigued so he went to speak with the commissioner.

     

    It turned out that there were, in fact, three commissioners who’d pooled their money in an attempt to get enough to hire a swordsman.  They were three young ladies who worked as Jennys (7th Sea parlance for “working girls”).  The man in question had forced himself upon them on different occasions and they wanted him to be taught a lesson.  Unfortunately, each of them wanted a different lesson.

     

    The first young lady was clamoring for the blackguard’s blood.  She wanted him to pay a price spilled on the streets.  The second lady, on the other hand, only went along with the plan because the other two wanted revenge.  She stated that his ‘lessons’ to her taught her what men are good for (money) so she didn’t really care about revenge.  The third young lady was fairly mute (he had been particularly violent toward her) and I was unable to get much out of her.

     

    With a little asking around, Miguel and his second found the young man drunk and asleep under the docks.  Miguel formally challenged him and told him that they could wait until he sobered up.  He responded that he wanted this done immediately and drew his gigantic claymore from the muck near him. Fortunately Miguel’d brought a second, so after settling on the rules, they were able to start.  The duel was to first blood (I didn’t trust him to honor our agreement) and in a flurry of blows Miguel was able to draw a line of blood across the back of the miscreant’s arm.

     

    At this point I should note that I had been playing this character for almost two years prior and had accumulated 13 drama dice (used to affect the outcome of the game) in that time. As this fight began, I was awfully thankful that I had been judicious in their use prior to this.

      

    Surprising no one, he did not end the duel there and, it quickly turned into a duel to the death.  Being the talkative type Miguel cavalierly began asking this brute about the three ladies and what had happened, fading him out of position as it were.  Finally, with the use of all the accumulated drama dice (and the help of the second) the scoundrel succumbed to his wounds.

     

    At that point, the GM stated that the duel was over and Miguel could go collect my pay, but I replied that we weren’t nearly done.  First I asked if my opponent was aware enough to walk (he wasn’t killed just knocked unconscious), and the GM replied that he was.  Grabbing his sword and tweaking his ear Miguel led him, both of them bleeding, back to the houses of the three ladies.

     

    To the first Miguel said, “You wanted to see his blood, well madame, here is his blood… and a little bit of mine.”

     

    To the second, Miguel said, “You believe that all that men are good for is their money? Well he never paid, so here is the only thing he owns of value.” And I handed her his sword.

     

    To the third, Miguel said nothing.  He merely began tweaking the crippled man’s ear, very hard.  Miguel growled to him in a low voice, “Say it, SAY IT!”  When he didn’t respond, Miguel cuffed him upside the head, and repeated, “Say IT!”

     

    He croaked out, “I’m sorry.”

     

    Tweak, “Madame.”

     

    “I’m sorry, Madame.”

     

    Then Miguel took him to jail.  After all, Miguel is a gentleman in good standing and this filth confessed of his own free will that he had victimized three young ladies.

     

    I got a standing ovation from everyone in the area (a crowd had gathered while I was gesticulating).

     

    Don Miguel still carries the 6 cents on a necklace.

     

    Now, two years later, people still ask me to repeat that story.

     

    Mark

    "I gots all my own teefs" actual Pick-up line overheard at a Diamond Shamrock in New Waverly, Tx.
  • 07-27-2008 8:38 AM In reply to

    Re: My favorite "Pen and Paper" Gaming moment..

    My favorite moment came during a game of Alternity (Sci-Fi genre).

    I was going to college at the time and was only able to attend once a month instead of every Sunday. When I arrived and pulle out my little Tsa' diplomat, I was told that the whole world we were stuck on was being affected by a flu. Having no natural immunities the populace has been devestated and the CDC has declared martial law.

    Our beacons were locked in the CDC headquarters under heavy military guard and our window for leaving was closing rapidly. Apparantly the others had been trying for 2 weeks to get into the building with no success. I was quickly appraised of the failed plans and the lessons they had learned about the people inside.

    Being a diplomat I asked if anyone had tried talking to the head of the facility and after recieving many blank looks decided to try. The GM and I went into the other room and after acknowledging my credentials the Doctor tersely asked me what I wanted. I tried a few avenues but wasn't getting anywhere, when the doctor finally said,

    "The only way you are getting past this entryway is if you are carrying patient zero!"

    So I told her that the Tsa empire had a line on a group of 5 possible suspects and that I could arrange for thier location if I was allowed free access to thier things.

    The look on my groups faces as I walked back in.

    "Do y'all REALLLLY want to get in there?"

    (Faces light up) "YEAH!!!"

    "Take 'em inside boys."

    At that point the GM jumps up and yells "10 guards with assault rifles appear and demand your surrender!"

    Much profanity and hilarity ensued and eventually I broke them all out and we took the facility and made it off world.

     

    When the going gets weird, the weird turn pro.-- HST

    "Beware the advice of successful people. They do not seek company."
    Dogbert
  • 07-28-2008 9:57 AM In reply to

    • Captain Nemo
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    Re: My favorite "Pen and Paper" Gaming moment..

    Serenity RPG at most recent Origins (I was playing Shepherd Book): 

    The basic scenario was to get Serenity fixed while busting Mal, Kaylee, and Simon out of jail. Our plan involved disguising ourselves as Alliance police, but that went amiss when we all got captured, having been betrayed by Zoë's brother. Book picked a lock when someone wasn't watching, but in a case of really bad timing a blue-hand arrived outside the cell block with two alliance soldiers. In a case of (lucky) quick thinking, Book quietly swung the cell door shut (but not latched) behind him, turned to Jayne and the other prisoners and said "In your name, Amen" through the bars and then turned to the entrance of the cell block and said, "All right, the service is over, you can let me out."

    One of the alliance soldiers bought it, violence ensued, we got everyone rescued, and Wash's arrival was perfectly timed for our grand escape.

    The end.

     

    I am NOT a civilized man.
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