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Combat timer bug

Last post 09-09-2008 8:42 PM by graf_zaroff. 0 replies.
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  • 09-09-2008 8:42 PM

    Combat timer bug

     Thanks a lot for beta release! Complete scenario yesterday, so far only one bug to report: when surrender, combat timer not reset, for example if I play 3 min, then surrender, play for another 2 min - surrender, game time will me 5 min, if continue to play and surrender combat time increasing wo reset.
    I realize that probably too late for suggestions, but I really like to have different bahaviour with play cards. If you play Astral Masters you can get an idea about "fair randomization" - at start you get random cards, not necessarily the best ones for your strategy, but when you use the card, you get a new one from the stack, so you can manage cards during the battle. Now your game pick up random cards for the duel at start and if, for example, you get "elvels healer" instead of "nature blessing", there is no way to get alternative.
    Really appreciate game balance - different magic elements (fire, water, air, etc) already implemented in Orionis, but I think they ruin gameplay by addition of the building and resource management - from my point of view, if I have the card, I should be able to use it wo collecting resources or building structures; such game idea may look interesting, but not really fits the gameplay ;-)
    Thanks a lot for your game, looking forward to the release! ;-)

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