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Rules of GenCon

Last post 07-25-2013 4:18 PM by kal. 96 replies.
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  • 04-24-2013 11:28 AM

    Rules of GenCon

    Lanefan:

    Rule 1 of Gencon really ought to be "Never go anywhere without dice".

    Lanefan

    I agree with this statement, and think it would be fun to come up with some other rules for GenCon.  Not legalise kind of rules, but how about "Rules for a Successful GenCon."  I'm sure that we will come up with some great ideas.  Please add your own. . .

     

    Rule #1 Never go anywhere without dice.

    Rule #2 Have a quick playing game in your backpack at all times.

    -Rocky
    Darkangel866
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    2012 Munchkin World Champion
  • 04-24-2013 12:18 PM In reply to

    • Vanman
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    Re: Rules of GenCon

    darkangel866:

    Rule #1 Never go anywhere without dice.

    Rule #2 Have a quick playing game in your backpack at all times.

     

    Rule #3 Eat, drink, sleep, shower.

     

    “If you saw two guys named Hambone and Flippy, which one would you think liked dolphins most? I'd say Flippy, wouldn't you? You'd be wrong though. It's Hambone.”

    Jack Handy
  • 04-24-2013 12:19 PM In reply to

    • Rbree
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    Re: Rules of GenCon

    RULE #4.    If it looks fun try it...    If it is fun buy it!!!

     

  • 04-24-2013 1:46 PM In reply to

    • KatTsunade
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    Re: Rules of GenCon

     Rule 5:  Thou shall move quicky and efficently through the hallways.
     Rule 5 Admendment A: If thou desires to photograph a cosplay or are a cosplay and desire to be photographed, move thy behind to the side of the hall!

    Throw in some wit and sarcasm here and ramblings of kitties.


  • 04-24-2013 2:10 PM In reply to

    • NDGeekboy
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    Re: Rules of GenCon

    Rule 6: Respect and courtesy. "Please," "thanks," and "excuse me" are among the simplest of phrases and can go a long ways to making anyone's day a lot easier and smoother, whether we're talking another gamer, a concession worker, or a cosplayer.

    We are here on Earth to fart around. Don't let anybody tell you any different.
    - Kurt Vonnegut, A Man Without a Country

    You see, you just can't trust anyone. The first time I let a girl into my life and she tried to eat me.
    - Columbus, Zombieland

    I guess that's what my horoscope meant when it said, "Ka-Boom."
    - Al Bundy, Married: With Children

    The fundamental cause of trouble in this world is that the stupid are cocksure while the intelligent are full of doubt.
    - Bertrand Russell
  • 04-24-2013 2:26 PM In reply to

    • Vanman
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    Re: Rules of GenCon

    Rule #7: Tell other folks about amusing, exciting or suspenseful gaming stories. Please do NOT tell them about your character

    “If you saw two guys named Hambone and Flippy, which one would you think liked dolphins most? I'd say Flippy, wouldn't you? You'd be wrong though. It's Hambone.”

    Jack Handy
  • 04-24-2013 2:57 PM In reply to

    • Kyaria
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    Re: Rules of GenCon

    Rules #8: Thou shalt not use wheelie backpacks in crowded area, especially the Dealer Hall. I have had enough toes run over or kicked a stationary hardcase, wheel thing too many times. I shouldn't have to wear steel-toed shoes to walk around.

    www.MyVacationCountdown.com Ticker
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  • 04-24-2013 8:55 PM In reply to

    Re: Rules of GenCon

    Rule #9 - Covet not thy neighbor's dice. Covet not his game books nor his character sheet nor his accessories nor his snacks nor anything else that belongs to him.
    I like my women the way I like my swing dancing: fast, loose, and airborne.
  • 04-24-2013 9:29 PM In reply to

    Re: Rules of GenCon

    Rule #10: Comfy and dependable shoes are a godsend. You may well track in over 50 miles over the course of the con
  • 04-24-2013 10:38 PM In reply to

    • NDGeekboy
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    Re: Rules of GenCon

    suburbaknght:
    Rule #9 - Covet not thy neighbor's dice. Covet not his game books nor his character sheet nor his accessories nor his snacks nor anything else that belongs to him.

    9A -- Covet not the cosplayers. You may "Oooh" and "Aaah," but remember they are people, not merchandise.

    We are here on Earth to fart around. Don't let anybody tell you any different.
    - Kurt Vonnegut, A Man Without a Country

    You see, you just can't trust anyone. The first time I let a girl into my life and she tried to eat me.
    - Columbus, Zombieland

    I guess that's what my horoscope meant when it said, "Ka-Boom."
    - Al Bundy, Married: With Children

    The fundamental cause of trouble in this world is that the stupid are cocksure while the intelligent are full of doubt.
    - Bertrand Russell
  • 04-25-2013 9:21 AM In reply to

    • daveculp
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    Re: Rules of GenCon

    I think rule #1 should be SHOWER EVERY DAY!!  Last year I was sitting in a large event and someone near me reaked of the foulest body odor I have smelled in a while!
  • 04-25-2013 1:30 PM In reply to

    Re: Rules of GenCon

    Rule 10: Though shall remember that backpacks are weapons, especially in crowded dealer halls. Ended up with a broken nose and black eye from someone stopping and turning fast. I'm short, got the full backpack slap.
    Trust me, I've been gaming forever.
    24 Gencon's and counting
    Gencon does not run itself, it takes thousands of volunteers, consider being one
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  • 04-25-2013 8:02 PM In reply to

    • Rhone1
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    Re: Rules of GenCon

    The first rule of Gen Con is that you don't talk about Gen Con...wait, nevermind, that's something different.
    Osss!
  • 04-26-2013 5:46 AM In reply to

    • s3vn
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    Re: Rules of GenCon

    Rule (not sure what number we are on now): If you see a pick up game that needs more players...and you're not busy...join them!!!

    Let's get Mathematical!!!!!

  • 04-26-2013 8:40 AM In reply to

    • thadrin
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    Re: Rules of GenCon

    s3vn:

    Rule (not sure what number we are on now): If you see a pick up game that needs more players...and you're not busy...join them!!!

     

    Rule (not sure what number we are on now)+1 : If you're playing a pick up game that has room for more players and someone asks to join then welcome them in.

    I'm sure this is one we'd pretty much do anyway, and is really just a variant of Wheaton's law...but you never know. It's a con. Make new friends. It's why we're there.

     

    18 hours one way. Worth it.
  • 04-26-2013 11:28 AM In reply to

    • NascragMan
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    Re: Rules of GenCon

    Rule 13: get enough sleep that you aren't a zombie (unless participating in a zombie walk). Seriously though. Try to power through on 2 or 3 hours a sleep and by Saturday you'll be useless and miss the best day of the Con.
  • 04-26-2013 2:50 PM In reply to

    • garhkal
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    Re: Rules of GenCon

     Rule 14.  If you run out of somethiing (pencils/dice) ask someone else to borrow theirs before snagging them.

     

    Rule 15.. keep an eye on your belongings, only bring with you into the game zone what you will be needing (magic gatherers especially!)

    It's not who you kill but how they die!.
    You cannot shoot what you cannot see, and
    You cannot dodge it if you do not know it is comming!!!
  • 04-26-2013 4:39 PM In reply to

    • rogersba
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    Re: Rules of GenCon

    Rule 16: Pull up your pants.

    I can understand a little crack showing when twisting or bending, but I had the misfortune of sitting near someone in the Rio Grande room who's whole hairy rear was exposed just while sitting. I'm not a small guy, so I understand how hard it can be to find clothes that fit well, but surely that guy could feel the breeze. /shudder

  • 04-26-2013 4:47 PM In reply to

    • Lanefan
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    Re: Rules of GenCon

    Rule 16 - if you are the most recent arrival to any lineup then last shall be your place in said lineup even if your friend is further ahead.

    Lanefan, who seems to have started this thread without realizing it. :)

    Game logs and stories at www.friendsofgravity.com/games
  • 04-26-2013 5:43 PM In reply to

    • Watchdog
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    Re: Rules of GenCon

    I understand the intent, but I can't say I'm thrilled with the tone of some of these rules. I'm half-expecting the next one to be "Get off my lawn!"
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